I use Function.prototype.watch instead of Abstract.TimedObserver Function.prototype.watch = function(delay,onChange){ var __method = this, value = __method(); return setInterval(function(){ var v = __method(); if(v!==value){ onChange(v); value = v; } },delay*1000); };
May be you combine it too? =) On Jun 24, 10:53 pm, Tobie Langel <tobie.lan...@gmail.com> wrote: > Just to clarify the above: Prototype Core already contains a similar > functionality: PeriodicalExecuter. The API is different but the > functionality is the same. > > I'd strongly suggest looking into combining both approaches if you > want your suggestion to be included in core and not just stay a thread > in the mailing list. :) > > Best, > > Tobie > > On Jun 24, 4:50 pm, Rick Waldron <waldron.r...@gmail.com> wrote: > > > > > I've subbed my implementation with your to do some use-case testing. I'll > > report back anything of interest as I go along. > > > Rick > > > On Wed, Jun 24, 2009 at 10:49 AM, Rick Waldron > > <waldron.r...@gmail.com>wrote: > > > > This is fantastic feedback - thanks! > > > > On Wed, Jun 24, 2009 at 9:55 AM, Robert Kieffer <bro...@gmail.com> wrote: > > > >> I can't say I'm a big fan of this. For several reasons. > > > >> First, it's just a cosmetic replacement for setInterval(myfunction > > >> (...).bind(), ...) which simply isn't all that bad. > > > >> Second, I'm not a fan of setInterval in general. I've seen some > > >> rather nasty behavior with calls queuing up if the invoked function > > >> takes longer than the delay to execute. In particular, this seems to > > >> be an issue if you do something like put a laptop to sleep. (But > > >> maybe others haven't seen this problem???) Thus, I prefer to use a > > >> self-invoking timeout like so: > > > >> function myFunction() { > > >> // do stuff ... > > >> // call ourselves again > > >> if (/*we want to continue?*/) setTimeout(myFunction, 1000) > > >> } > > > >> This doesn't call the function at exactly one second intervals, but > > >> that type of accuracy is rarely important. Instead, it guarantees you > > >> have at least one second of delay between invocations, which for > > >> distributing cpu load or polling (the more common cases where > > >> setInterval might be used), is more desireable. > > > >> Finally, as Joe T. points out, there should be a way of cancelling the > > >> interval that doesn't require the user to store the returned value > > >> (*that* is what I find most annoying, not the syntax of > > >> "setInterval"). > > > >> Thus, I'd suggest this instead: > > > >> Object.extend(Function.prototype, { > > >> repeat: function(delay) { > > >> // Reset state > > >> if (this._repeater) delete this._repeater; > > >> this._repeatTimeout = clearTimeout(this._repeatTimeout); > > > >> if (!delay) return; // (stop repeating if no args or delay==0) > > > >> // Create setTimeout-based invoker > > >> var _method = this; > > >> if (!this._repeater) this._repeater = function() { > > >> // Let _method cancel repeat by doing "return false;" > > >> if (_method() !== false) setTimeout(_method._repeater, delay); > > >> } > > > >> // Start repeating > > >> this._repeatTimeout = setTimeout(this._repeater, delay); > > >> }, > > > >> stopRepeating: function() { > > >> this.repeat(); > > >> } > > >> }); > > > >> For example: > > > >> var count = 0; > > >> function foo() { > > >> console.log(count++); > > >> return count < 10; // Return "false" when count >= 10 to cancel > > >> the repeat > > >> } > > > >> // Start repeating 1/sec > > >> foo.repeat(1000); > > >> //... some time later change interval to 2/sec > > >> foo.repeat(500); > > >> // ... later still stop repeating. > > >> foo.stopRepeating(); > > > >> As you can see, this implementation of repeat() does a lot more for > > >> you than simply alias'ing "setInterval": > > >> - It guarantees your function is only invoked by one interval > > >> - It makes changing the interval or cancelling it altogether > > >> trivial. > > >> - It allows you to conditionally cancel the repeat from w/in the > > >> function itself. > > > >> The only thing missing is the bind() behavior but, well, that's what > > >> bind is for. If you need to bind arguments, just bind() your > > >> arguments first. > > > >> On Jun 23, 8:25 am, Rick Waldron <waldron.r...@gmail.com> wrote: > > >> > I detest the way setInterval() looks, so I came up with this... have > > >> been > > >> > using it my personal JS for some time. > > > >> > Object.extend(Function.prototype, { > > >> > repeat: function() { > > >> > var __method = this, args = $A(arguments), interval = args.shift() > > >> > * > > >> > 1000; > > >> > return window.setInterval(function() { > > >> > return __method.apply(__method, args); > > >> > }, interval ); > > >> > } > > > >> > }); > > > >> > // usage: > > >> > var _pollInt = 0; > > >> > function repetiousPollFn() { > > >> > console.log(_pollInt++); > > > >> > } > > > >> > repetiousPollFn.repeat(.5); > > > >> > Will, of course, repeat repetiousPollFn() every half second. > > > >> > Almost identical to .delay(), except that it returns setInterval > > >> > instead > > >> of > > >> > setTimeout. One thing I intend to add is support for clearInterval, > > >> however > > >> > I figured I'd at least bring it up here first. I've never > > >> > proposed/contributed here before (i'm a lurker of the list :D ) - any > > >> > guidance is appreciated. > > > >> > Rick --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Prototype: Core" group. To post to this group, send email to prototype-core@googlegroups.com To unsubscribe from this group, send email to prototype-core-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/prototype-core?hl=en -~----------~----~----~----~------~----~------~--~---