Amen!
No silly data-silo games, even in the name of gammification :-) =========== We in the choir have no problem with that. But I think Barry's other (implied) question around provenance is critical too. There are many sly commercial tricks to pump up the apparent volatility of a dataset, including adding unlinked identifiers. I agree the data should be consolidated in the Cloud, but with versions - start use, end use replace with, etc., so the data can learn instead of educate (with perhaps a whole different conclusion in an hour) ________________________________ From: Kingsley Idehen <[email protected]> To: [email protected] Sent: Wednesday, June 20, 2012 11:14 AM Subject: Re: Can we create better links by playing games? On 6/20/12 11:56 AM, Barry Norton wrote: On 20/06/2012 16:52, Melvin Carvalho wrote: >On 20 June 2012 17:44, Elena Simperl <[email protected]> >wrote: >> >>Most of the OntoGame games still work, and a more comprehensive list of >>related games is available at http://semanticgames.org/. One of the problems >>I see, however, is that all data collected through such games is not >>accessible or reusable by applications (or in other games, as a matter of >>fact). >>> >> >>Yes this is a really important point. >> >>If you get the high score it should be part of linked data to your identity (eg like a badge). This makes the game 100 times more worthwhile to play! >> >... and the effective results published as Linked Data, not hidden away as potential links (classifications, metadata, etc.) in some closed system. > >Barry > Amen! No silly data-silo games, even in the name of gammification :-) -- Regards, Kingsley Idehen Founder & CEO OpenLink Software Company Web: http://www.openlinksw.com Personal Weblog: http://www.openlinksw.com/blog/~kidehen Twitter/Identi.ca handle: @kidehen Google+ Profile: https://plus.google.com/112399767740508618350/about LinkedIn Profile: http://www.linkedin.com/in/kidehen
