Data Olympics is the ultimate game :-) Normally I'd dismiss Happy Talk, but the truth most certainly is that the Olympics has better coverage than the UN and way better coverage than the G-20. The game metaphor resonates :o) http://www.rustprivacy.org/2012/cctld/psp/
________________________________ From: Kingsley Idehen <[email protected]> To: [email protected] Sent: Wednesday, June 20, 2012 5:54 PM Subject: Re: Can we create better links by playing games? On 6/20/12 6:40 PM, Martin Hepp wrote: > Hi Kingsley: > I am deeply convinced that GWAPs will remain an esoteric niche in Semantic > Technology and the enthusiasm in the community for this is rather a sign for > the strange mind setting. There are so many boring yet important tasks to be > tackled, why do we always hop on the next buzzword leaving our old homework > unfinished like nomads looking for new funding and publication topics? I don't agree with your characterization. Remember, we want to attract more Web developer and end-user profiles into this community. Thus, why not give game developers good reasons to appreciate what Web-scale linked data offers? Again, a killer game driven by GoodRelations is waiting to happen. It will more than likely also get a lot of folks employed too :) > > - Ontology Engineering for the Web: Not well understood, no established > methods > - Ontology Alignment: Still not up to the expectations > - Web-scale Crawling and indexing of RDFa and Microdata: Nobody can do that > as of today > - Ontology learning from text: Still not up to the expectations > - Community-based Ontology Engineering: Has not produced any significant > ontologies by the participation of lay people But these things can all happen if the scary distracting stuff is hidden behind UI/UX. Gaming is one sure way of doing that. I don't have the time to write or design a game just yet, but I will spare time and other resources to anyone that's interested in exploiting Linked Data along these lines, for sure. Data Olympics is the ultimate game :-) Link sent earlier by Melvin: http://vimeo.com/25681002 -- wonderful presentation . Kingsley > > Etc. > > Martin > > On Jun 21, 2012, at 12:26 AM, Kingsley Idehen wrote: > >> On 6/20/12 6:04 PM, Martin Hepp wrote: >>> I can only add to Elena's statement - in fact, it is rather the exception >>> than the rule that a Semantic Web task can be turned into a good game that >>> attracts large, non-nerd audiences. >> I beg to differ. We all love quizzes. Just have to align them to player >> profiles and associated demographics. >> >> Jen's example at: http://verilinks.aksw.org/, really hits the mark for me. >> >>> Over the years since our first experiments in 2007, I have come to the >>> conclusion that it is way more rewarding to turn such tasks into Amazon >>> Mechanical Turk tasks (HITs) than to develop games. >> That's a game that currently challenged along the following fronts: >> >> 1. Attributable URIs for contributors -- Digital Identity >> 2. Digital Currency >> 3. Virtuoso cycle scale. >> >> My head has been spinning for years re. GoodRelations based game ideas. >> >>> If we are honest to ourselves, then all of the existing SW games fall >>>short in a terribly in terms of gaming fun and understandability. >> A possibility, but let's look to the future. Deliverables of the past are >> distinct from underlying technology potential. Remember, The LOD cloud >> didn't have the kind of density it has today, and I don't even know if any >> of these games even hook into any edition of the LOD cloud and related data >> sources. >> >>> The difference between Luis van Ahn's successful games and our attempts of >>> using this for the SW is that Luis used challenges where the processing of >>> visual data and applying linguistic competence are the core intelligence >>> task, two areas that are suited for broad audiences and easily link to >>> entertaining game scenarios. >> Yes. >> >>> But validating mapping axioms between bio ontologies and even open street >>> map data is terribly boring in comparison. >> But they aren't the only options. There are a zillion others. You know that. >> >>> Plus, the level of competence needed for cracking the interesting nuts in >>> our data (e.g. subtle forms of polysemy like the city of Munich vs. the >>> district of Munich) restricts the target audience significantly. >> See my comment above. >> >>> To be frank, I consider GWAPs for the Semantic Web a dead end and would not >>> invest additional lifetime into it. >> That's a contradiction. You can't author GoodRelations and believe that to >> be true. Methinks, you need to reevaluate that comment. Can't let that pass >> by, GoodRelations is simply lethal when it comes to what's possible, on the >> semantically enhanced games front. >> >>> It was a promising field back then, and has a lot of appeal at first >>>sight, but it will not solve any of our big challenges. >> It will contribute in a big way! Size wise, it will make today's behemoths >> look miniscule, post bootstrap :-) >> >> Kingsley >>> Martin >>> >>> On Jun 20, 2012, at 10:59 PM, Elena Simperl wrote: >>> >>>> Am 20.06.2012 17:52, schrieb Melvin Carvalho: >>>>> On 20 June 2012 17:44, Elena Simperl >>>>> <[email protected]> wrote: >>>>> Am 20.06.2012 15:19, schrieb Melvin Carvalho: >>>>>> On 20 June 2012 15:11, Kingsley Idehen <[email protected]> wrote: >>>>>> On 6/19/12 3:23 PM, Martin Hepp wrote: >>>>>> [1] Games with a Purpose for the Semantic Web, IEEE Intelligent Systems, >>>>>> Vol. 23, No. 3, pp. 50-60, May/June 2008. >>>>>> >>>>>> Do the games at: http://ontogame.sti2.at/games/, still work? The more >>>>>> data quality oriented games the better re. LOD and the Semantic Web in >>>>>> general. >>>>> Hey, >>>>> >>>>> Most of the OntoGame games still work, and a more comprehensive list of >>>>> related games is available at http://semanticgames.org/. One of the >>>>> problems I see, however, is that all data collected through such games is >>>>> not accessible or reusable by applications (or in other games, as a >>>>> matter of fact). >>>>> >>>>> Yes this is a really important point. >>>>> >>>>> If you get the high score it should be part of linked data to your >>>>> identity (eg like a badge). This makes the game 100 times more >>>>> worthwhile to play! >>>> In fairness, you want the games to be played by a very large user base, >>>> and most of these players will have nothing to do with Linked Data. They >>>> will need other incentives to engage with the game :-) But the results >>>> would be more useful, indeed. >>>> >>>> A second problem that I've seen with the increasing number of games being >>>> released over the past years (including ours) is that they produce very >>>> similar data sets, mostly in general-purpose domains, for which there are >>>> actually knowledge bases available containing that knowledge (as RDF). >>>> Having a standard means to reuse such crowdsourced data sets would make >>>> the games definitely more valuable. >>>>> >>>>> Elena >>>>> >>>>>> Others: Are there any other games out there? >>>>>> >>>>>> iand is working on a game: >>>>>> >>>>>> http://blog.iandavis.com/2012/05/21/wolfie/ >>>>>> >>>>>> -- >>>>>> >>>>>> Regards, >>>>>> >>>>>> Kingsley Idehen >>>>>> Founder & CEO >>>>>> OpenLink Software >>>>>> Company Web: http://www.openlinksw.com >>>>>> Personal Weblog: http://www.openlinksw.com/blog/~kidehen >>>>>> Twitter/Identi.ca handle: @kidehen >>>>>> Google+ Profile: https://plus.google.com/112399767740508618350/about >>>>>> LinkedIn Profile: http://www.linkedin.com/in/kidehen >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> -- >>>>> Dr. Elena Simperl >>>>> Assistant Professor >>>>> Karlsruhe Institute of Technology >>>>> t: >>>>> +49 721 608 45778 >>>>> >>>>> m: >>>>> +49 1520 1600994 >>>>> >>>>> e: >>>>> [email protected] >>>>> >>>> -- >>>> Dr. Elena Simperl >>>> Assistant Professor >>>> Karlsruhe Institute of Technology >>>> t: +49 721 608 45778 >>>> m: +49 1520 1600994 >>>> e: >>>> [email protected] >>> -------------------------------------------------------- >>> martin hepp >>> e-business & web science research group >>> universitaet der bundeswehr muenchen >>> >>> e-mail: [email protected] >>> phone: +49-(0)89-6004-4217 >>> fax: +49-(0)89-6004-4620 >>> www: http://www.unibw.de/ebusiness/ (group) >>> http://www.heppnetz.de/ (personal) >>> skype: mfhepp >>> twitter: mfhepp >>> >>> Check out GoodRelations for E-Commerce on the Web of Linked Data! >>> ================================================================= >>> * Project Main Page: http://purl.org/goodrelations/ >>> >>> >>> >>> >>> >>> >> >> -- >> >> Regards, >> >> Kingsley Idehen >> Founder & CEO >> OpenLink Software >> Company Web: http://www.openlinksw.com >> Personal Weblog: http://www.openlinksw.com/blog/~kidehen >> Twitter/Identi.ca handle: @kidehen >> Google+ Profile: https://plus.google.com/112399767740508618350/about >> LinkedIn Profile: http://www.linkedin.com/in/kidehen >> >> >> >> >> > -------------------------------------------------------- > martin hepp > e-business & web science research group > universitaet der bundeswehr muenchen > > e-mail: [email protected] > phone: +49-(0)89-6004-4217 > fax: +49-(0)89-6004-4620 > www: http://www.unibw.de/ebusiness/ (group) > http://www.heppnetz.de/ (personal) > skype: mfhepp > twitter: mfhepp > > Check out GoodRelations for E-Commerce on the Web of Linked Data! > ================================================================= > * Project Main Page: http://purl.org/goodrelations/ > > > > > > -- Regards, Kingsley Idehen Founder & CEO OpenLink Software Company Web: http://www.openlinksw.com Personal Weblog: http://www.openlinksw.com/blog/~kidehen Twitter/Identi.ca handle: @kidehen Google+ Profile: https://plus.google.com/112399767740508618350/about LinkedIn Profile: http://www.linkedin.com/in/kidehen
