Data Olympics is the ultimate game :-)

Normally I'd dismiss Happy Talk, but the truth most certainly is that the 
Olympics has better coverage than the UN and way better coverage than the 
G-20.  The game metaphor resonates :o)
http://www.rustprivacy.org/2012/cctld/psp/



________________________________
 From: Kingsley Idehen <[email protected]>
To: [email protected] 
Sent: Wednesday, June 20, 2012 5:54 PM
Subject: Re: Can we create better links by playing games?
 
On 6/20/12 6:40 PM, Martin Hepp wrote:
> Hi Kingsley:
> I am deeply convinced that GWAPs will remain an esoteric niche in Semantic 
> Technology and the enthusiasm in the community for this is rather a sign for 
> the strange mind setting. There are so many boring yet important tasks to be 
> tackled, why do we always hop on the next buzzword leaving our old homework 
> unfinished like nomads looking for new funding and publication topics?

I don't agree with your characterization. Remember, we want to attract 
more Web developer and end-user profiles into this community. Thus, why 
not give game developers good reasons to appreciate what Web-scale 
linked data offers?

Again, a killer game driven by GoodRelations is waiting to happen. It 
will more than likely also get a lot of folks employed too :)

>
> - Ontology Engineering for the Web: Not well understood, no established 
> methods
> - Ontology Alignment: Still not up to the expectations
> - Web-scale Crawling and indexing of RDFa and Microdata: Nobody can do that 
> as of today
> - Ontology learning from text: Still not up to the expectations
> - Community-based Ontology Engineering: Has not produced any significant 
> ontologies by the participation of lay people

But these things can all happen if the scary distracting stuff is hidden 
behind UI/UX. Gaming is one sure way of doing that. I don't have the 
time to write or design a game just yet, but I will spare time and other 
resources to anyone that's interested in exploiting Linked Data along 
these lines, for sure.

Data Olympics is the ultimate game :-)

Link sent earlier by Melvin: http://vimeo.com/25681002 -- wonderful 
presentation .


Kingsley

>
> Etc.
>
> Martin
>
> On Jun 21, 2012, at 12:26 AM, Kingsley Idehen wrote:
>
>> On 6/20/12 6:04 PM, Martin Hepp wrote:
>>> I can only add to Elena's statement - in fact, it is rather the exception 
>>> than the rule that a Semantic Web task can be turned into a good game that 
>>> attracts large, non-nerd audiences.
>> I beg to differ. We all love quizzes. Just have to align them to player 
>> profiles and associated demographics.
>>
>> Jen's example at: http://verilinks.aksw.org/, really hits the  mark for me.
>>
>>> Over the years since our first experiments in 2007, I have come to the 
>>> conclusion that it is way more rewarding to turn such tasks into Amazon 
>>> Mechanical Turk tasks (HITs) than to develop games.
>> That's a game that currently challenged along the following fronts:
>>
>> 1. Attributable URIs for contributors -- Digital Identity
>> 2. Digital Currency
>> 3. Virtuoso cycle scale.
>>
>> My head has been spinning for years re. GoodRelations based game ideas.
>>
>>>   If we are honest to ourselves, then all of the existing SW games fall 
>>>short in a terribly in terms of gaming fun and understandability.
>> A possibility, but let's look to the future. Deliverables of the past are 
>> distinct from underlying technology potential. Remember, The LOD cloud 
>> didn't have the kind of density it has today, and I don't even know if any 
>> of these games even hook into any edition of the LOD cloud and related data 
>> sources.
>>
>>> The difference between Luis van Ahn's successful games and our attempts of 
>>> using this for the SW is that Luis used challenges where the processing of 
>>> visual data and applying linguistic competence are the core intelligence 
>>> task, two areas that are suited for broad audiences and easily link to 
>>> entertaining game scenarios.
>> Yes.
>>
>>> But validating mapping axioms between bio ontologies and even open street 
>>> map data is terribly boring in comparison.
>> But they aren't the only options. There are a zillion others. You know that.
>>
>>> Plus, the level of competence needed for cracking the interesting nuts in 
>>> our data (e.g. subtle forms of polysemy like the city of Munich vs. the 
>>> district of Munich) restricts the target audience significantly.
>> See my comment above.
>>
>>> To be frank, I consider GWAPs for the Semantic Web a dead end and would not 
>>> invest additional lifetime into it.
>> That's a contradiction. You can't author GoodRelations and believe that to 
>> be true. Methinks, you need to reevaluate that comment. Can't let that pass 
>> by, GoodRelations is simply lethal when it comes to what's possible, on the 
>> semantically enhanced games front.
>>
>>>   It was a promising field back then, and has a lot of appeal at first 
>>>sight, but it will not solve any of our big challenges.
>> It will contribute in a big way! Size wise, it will make today's behemoths 
>> look miniscule, post bootstrap :-)
>>
>> Kingsley
>>> Martin
>>>
>>> On Jun 20, 2012, at 10:59 PM, Elena Simperl wrote:
>>>
>>>> Am 20.06.2012 17:52, schrieb Melvin Carvalho:
>>>>> On 20 June 2012 17:44, Elena Simperl 
>>>>> <[email protected]> wrote:
>>>>> Am 20.06.2012 15:19, schrieb Melvin Carvalho:
>>>>>> On 20 June 2012 15:11, Kingsley Idehen <[email protected]> wrote:
>>>>>> On 6/19/12 3:23 PM, Martin Hepp wrote:
>>>>>> [1] Games with a Purpose for the Semantic Web, IEEE Intelligent Systems, 
>>>>>> Vol. 23, No. 3, pp. 50-60, May/June 2008.
>>>>>>
>>>>>> Do the games at: http://ontogame.sti2.at/games/, still work? The more 
>>>>>> data quality oriented games the better re. LOD and the Semantic Web in 
>>>>>> general.
>>>>> Hey,
>>>>>
>>>>> Most of the OntoGame games still work, and a more comprehensive list of 
>>>>> related games is available at http://semanticgames.org/. One of the 
>>>>> problems I see, however, is that all data collected through such games is 
>>>>> not accessible or reusable by applications (or in other games, as a 
>>>>> matter of fact).
>>>>>
>>>>> Yes this is a really important point.
>>>>>
>>>>> If you get the high score it should be part of linked data to your 
>>>>> identity (eg like a badge).  This makes the game 100 times more 
>>>>> worthwhile to play!
>>>> In fairness, you want the games to be played by a very large user base, 
>>>> and most of these players will have nothing to do with Linked Data. They 
>>>> will need other incentives to engage with the game :-) But the results 
>>>> would be more useful, indeed.
>>>>
>>>> A second problem that I've seen with the increasing number of games being 
>>>> released over the past years (including ours) is that they produce very 
>>>> similar data sets, mostly in general-purpose domains, for which there are 
>>>> actually knowledge bases available containing that knowledge (as RDF).  
>>>> Having a standard means to reuse such crowdsourced data sets would make 
>>>> the games definitely more valuable.
>>>>>  
>>>>> Elena
>>>>>
>>>>>> Others: Are there any other games out there?
>>>>>>
>>>>>> iand is working on a game:
>>>>>>
>>>>>> http://blog.iandavis.com/2012/05/21/wolfie/
>>>>>>  
>>>>>> -- 
>>>>>>
>>>>>> Regards,
>>>>>>
>>>>>> Kingsley Idehen
>>>>>> Founder & CEO
>>>>>> OpenLink Software
>>>>>> Company Web: http://www.openlinksw.com
>>>>>> Personal Weblog: http://www.openlinksw.com/blog/~kidehen
>>>>>> Twitter/Identi.ca handle: @kidehen
>>>>>> Google+ Profile: https://plus.google.com/112399767740508618350/about
>>>>>> LinkedIn Profile: http://www.linkedin.com/in/kidehen
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>   --
>>>>> Dr. Elena Simperl
>>>>> Assistant Professor
>>>>> Karlsruhe Institute of Technology
>>>>> t:
>>>>> +49 721 608 45778
>>>>>
>>>>> m:
>>>>> +49 1520 1600994
>>>>>
>>>>> e:
>>>>> [email protected]
>>>>>
>>>> -- 
>>>> Dr. Elena Simperl
>>>> Assistant Professor
>>>> Karlsruhe Institute of Technology
>>>> t: +49 721 608 45778
>>>> m: +49 1520 1600994
>>>> e:
>>>> [email protected]
>>> --------------------------------------------------------
>>> martin hepp
>>> e-business & web science research group
>>> universitaet der bundeswehr muenchen
>>>
>>> e-mail:  [email protected]
>>> phone:   +49-(0)89-6004-4217
>>> fax:     +49-(0)89-6004-4620
>>> www:    http://www.unibw.de/ebusiness/ (group)
>>>          http://www.heppnetz.de/ (personal)
>>> skype:   mfhepp
>>> twitter: mfhepp
>>>
>>> Check out GoodRelations for E-Commerce on the Web of Linked Data!
>>> =================================================================
>>> * Project Main Page: http://purl.org/goodrelations/
>>>
>>>
>>>
>>>
>>>
>>>
>>
>> -- 
>>
>> Regards,
>>
>> Kingsley Idehen    
>> Founder & CEO
>> OpenLink Software
>> Company Web: http://www.openlinksw.com
>> Personal Weblog: http://www.openlinksw.com/blog/~kidehen
>> Twitter/Identi.ca handle: @kidehen
>> Google+ Profile: https://plus.google.com/112399767740508618350/about
>> LinkedIn Profile: http://www.linkedin.com/in/kidehen
>>
>>
>>
>>
>>
> --------------------------------------------------------
> martin hepp
> e-business & web science research group
> universitaet der bundeswehr muenchen
>
> e-mail:  [email protected]
> phone:   +49-(0)89-6004-4217
> fax:     +49-(0)89-6004-4620
> www:    http://www.unibw.de/ebusiness/ (group)
>          http://www.heppnetz.de/ (personal)
> skype:   mfhepp
> twitter: mfhepp
>
> Check out GoodRelations for E-Commerce on the Web of Linked Data!
> =================================================================
> * Project Main Page: http://purl.org/goodrelations/
>
>
>
>
>
>


-- 

Regards,

Kingsley Idehen    
Founder & CEO
OpenLink Software
Company Web: http://www.openlinksw.com
Personal Weblog: http://www.openlinksw.com/blog/~kidehen
Twitter/Identi.ca handle: @kidehen
Google+ Profile: https://plus.google.com/112399767740508618350/about
LinkedIn Profile: http://www.linkedin.com/in/kidehen

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