On 6/20/12 4:59 PM, Elena Simperl wrote:
Am 20.06.2012 17:52, schrieb Melvin Carvalho:


On 20 June 2012 17:44, Elena Simperl <[email protected] <mailto:[email protected]>> wrote:

    Am 20.06.2012 15:19, schrieb Melvin Carvalho:


    On 20 June 2012 15:11, Kingsley Idehen <[email protected]
    <mailto:[email protected]>> wrote:

        On 6/19/12 3:23 PM, Martin Hepp wrote:

            [1] Games with a Purpose for the Semantic Web, IEEE
            Intelligent Systems, Vol. 23, No. 3, pp. 50-60, May/June
            2008.


        Do the games at: http://ontogame.sti2.at/games/, still work?
        The more data quality oriented games the better re. LOD and
        the Semantic Web in general.

    Hey,

    Most of the OntoGame games still work, and a more comprehensive
    list of related games is available at http://semanticgames.org/.
    One of the problems I see, however, is that all data collected
    through such games is not accessible or reusable by applications
    (or in other games, as a matter of fact).


Yes this is a really important point.

If you get the high score it should be part of linked data to your identity (eg like a badge). This makes the game 100 times more worthwhile to play!
In fairness, you want the games to be played by a very large user base, and most of these players will have nothing to do with Linked Data. They will need other incentives to engage with the game :-) But the results would be more useful, indeed.

They don't have to be overtly aware of Linked Data. We just need to output from gamers to produce Linked Data contributions.

A second problem that I've seen with the increasing number of games being released over the past years (including ours) is that they produce very similar data sets, mostly in general-purpose domains, for which there are actually knowledge bases available containing that knowledge (as RDF). Having a standard means to reuse such crowdsourced data sets would make the games definitely more valuable.

Yes!

That's why we have efforts such as the LOD cloud, LOD cloud cache etc.. It's all about making bootstrapping a Web-scale virtuous cycle for structured data, enhanced by de-referencable URIs (super keys).

Links:

1. http://richard.cyganiak.de/2007/10/lod/
2. http://lod.openlinksw.com/fct/
3. http://lod.openlinksw.com/sparql
4. http://lod2.eu/Welcome.html .

Kingsley


    Elena


        Others: Are there any other games out there?


    iand is working on a game:

    http://blog.iandavis.com/2012/05/21/wolfie/


--
        Regards,

        Kingsley Idehen
        Founder & CEO
        OpenLink Software
        Company Web: http://www.openlinksw.com
        Personal Weblog: http://www.openlinksw.com/blog/~kidehen
        <http://www.openlinksw.com/blog/%7Ekidehen>
        Twitter/Identi.ca handle: @kidehen
        Google+ Profile:
        https://plus.google.com/112399767740508618350/about
        LinkedIn Profile: http://www.linkedin.com/in/kidehen








-- Dr. Elena Simperl
    Assistant Professor
    Karlsruhe Institute of Technology
    t:+49 721 608 45778  <tel:%2B49%20721%20608%2045778>
    m:+49 1520 1600994  <tel:%2B49%201520%201600994>
    e:[email protected]  <mailto:[email protected]>




--
Dr. Elena Simperl
Assistant Professor
Karlsruhe Institute of Technology
t: +49 721 608 45778
m: +49 1520 1600994
e:[email protected]


--

Regards,

Kingsley Idehen 
Founder & CEO
OpenLink Software
Company Web: http://www.openlinksw.com
Personal Weblog: http://www.openlinksw.com/blog/~kidehen
Twitter/Identi.ca handle: @kidehen
Google+ Profile: https://plus.google.com/112399767740508618350/about
LinkedIn Profile: http://www.linkedin.com/in/kidehen




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