#296: ETQW sound lags when using pulseaudio via alsa-pulseaudio --------------------------------+------------------------------------------- Reporter: Xanas | Owner: ossman Type: defect | Status: new Priority: normal | Milestone: Component: alsa-plugins-pulse | Severity: normal Keywords: | --------------------------------+------------------------------------------- ETQW is the only application I'm having this issue with at the moment. What happens is that sound will lag 2-3 seconds after an action in the game. This doesn't happen when running directly via alsa. I also seemingly can't use padsp and set the game to OSS to get it to work, this may be similar to the issues with enemy territory or quake3 that the wiki refers to.
One other report of this issue can be found below, and they seem to be running 64 bit as well so it may be something that only affects 64 bit users. Ex: http://ubuntuforums.org/archive/index.php/t-711274.html In any case, I'm not sure if this might be a specific problem with 64 bit running 32 bit alsa applications using the alsa-pulseaudio plugin, or if it's more general than that. I will try unreal tournament 2004 later for comparison since it would have the same issue if that's the reason for it. I will post back if it does. -- Ticket URL: <http://www.pulseaudio.org/ticket/296> PulseAudio <http://pulseaudio.org/> The PulseAudio Sound Server _______________________________________________ pulseaudio-tickets mailing list pulseaudio-tickets@mail.0pointer.de https://tango.0pointer.de/mailman/listinfo/pulseaudio-tickets