#296: ETQW sound lags when using pulseaudio via alsa-pulseaudio ---------------------+------------------------------------------------------ Reporter: Xanas | Owner: ossman Type: defect | Status: new Milestone: | Component: alsa-plugins-pulse Resolution: | Keywords: ---------------------+------------------------------------------------------ Changes (by codethief):
* cc: codeth...@gmail.com (removed) Comment: I was about to try to use ALSA and PulseAudio in parallel when I read that the PulseAudio support in SDL had nothing to do with PulseAudio itself but rather only with SDL. So, when I did "aptitude seach sdl" to check whether I had the newest version installed, it showed me {{{ p libsdl1.2debian-pulseaudio - Simple DirectMedia Layer (with X11 and PulseAudio options) }}} Installed it, changed the value of SDL_AUDIODRIVER from "alsa" to "pulse" in the et-sdl-sound file, worked! Of course, this doesn't touch the bug at all but it's still a nice work- around if you're trying to get sound in your games working (where latency probably affects you most). -- Ticket URL: <http://pulseaudio.org/ticket/296#comment:7> PulseAudio <http://pulseaudio.org/> The PulseAudio Sound Server _______________________________________________ pulseaudio-tickets mailing list pulseaudio-tickets@mail.0pointer.de https://tango.0pointer.de/mailman/listinfo/pulseaudio-tickets