With ubuntu PPC I could sail around in the Sailing Mode as advertised, then I went back to menu I wanted to start New Game, and got this /dev/sequencer error.
Loaded module Nutshell (Basic) Loaded module Nutshell: Complex Loaded: Conch Loaded module driftwood Loaded module v2007.5.21 Running test. Returned to main loop. Now switching to: Title Screen Returned to main loop. Now switching to: Sailing Screen Returned to main loop. Now switching to: Title Screen write /dev/sequencer: Bad file descriptor I restarted the game and immediatly clicked New Game and couldn't move. Ah... I never heard sound or music. Hm... the things that worked felt smooth :-) On 5/30/07, Marius Gedminas <[EMAIL PROTECTED]> wrote:
On Wed, May 30, 2007 at 07:01:07PM -0000, [EMAIL PROTECTED] wrote: > A version with source code: > http://kschnee.xepher.net/code/070530ShiningSeaSource.zip Thanks! I had to change all font.render() calls to enable anti-aliasing, to sidestep a bug in Ubuntu's pygame (segmentation faults when rendering non-anti-aliased spaces). The game starts, but I cannot control anything. I believe you mentioned W, A, S, D keys? Nothing happens. When I kill the game, I get this traceback: Traceback (most recent call last): File "Shining Sea.py", line 687, in <module> game.Go() File "Shining Sea.py", line 634, in Go function_to_call() File "Shining Sea.py", line 608, in WanderingScreen Conch.j.PlaySong("island") File "/tmp/shining-sea/Conch/conch.py", line 128, in PlaySong if pygame.mixer.music.get_busy(): KeyboardInterrupt (BTW there's no sound or music.) Marius Gedminas -- Voodoo Programming: Things programmers do that they know shouldn't work but they try anyway, and which sometimes actually work, such as recompiling everything. -- Karl Lehenbauer -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFGXd4mkVdEXeem148RAn39AJ0cAAadFBUZ2V5shNiw++hucbw+KQCdGfbD xOkbHtUQjqZTMsSabCqdYJM= =7nEx -----END PGP SIGNATURE-----