With ubuntu PPC I could sail around in the Sailing Mode as advertised, then
I went back to menu I wanted to start New Game, and got this /dev/sequencer
error.

Loaded module Nutshell (Basic)
Loaded module Nutshell: Complex
Loaded: Conch
Loaded module driftwood
Loaded module  v2007.5.21
Running test.
Returned to main loop. Now switching to: Title Screen
Returned to main loop. Now switching to: Sailing Screen
Returned to main loop. Now switching to: Title Screen
write /dev/sequencer: Bad file descriptor

I restarted the game and immediatly clicked New Game and couldn't move.
Ah... I never heard sound or music.

Hm... the things that worked felt smooth :-)


On 5/30/07, Marius Gedminas <[EMAIL PROTECTED]> wrote:

On Wed, May 30, 2007 at 07:01:07PM -0000, [EMAIL PROTECTED] wrote:
> A version with source code:
> http://kschnee.xepher.net/code/070530ShiningSeaSource.zip

Thanks!

I had to change all font.render() calls to enable anti-aliasing, to
sidestep a bug in Ubuntu's pygame (segmentation faults when rendering
non-anti-aliased spaces).  The game starts, but I cannot control anything.
I believe you mentioned W, A, S, D keys?  Nothing happens.  When I kill
the game, I get this traceback:

    Traceback (most recent call last):
      File "Shining Sea.py", line 687, in <module>
        game.Go()
      File "Shining Sea.py", line 634, in Go
        function_to_call()
      File "Shining Sea.py", line 608, in WanderingScreen
        Conch.j.PlaySong("island")
      File "/tmp/shining-sea/Conch/conch.py", line 128, in PlaySong
        if pygame.mixer.music.get_busy():
    KeyboardInterrupt

(BTW there's no sound or music.)

Marius Gedminas
--
Voodoo Programming:  Things programmers do that they know shouldn't work
but
they try anyway, and which sometimes actually work, such as recompiling
everything.
-- Karl Lehenbauer

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