On Thursday 31 May 2007 09:27:53 am Samuel Mankins wrote: > How do I do that? > > Charles Joseph Christie II wrote: > > On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote: > >> I tried this source code, and at first it spat out a "pygame.error" > >> with the traceback: > >> > >> Traceback (most recent call last): > >> File "/Users/samuelmankins/Desktop/070530ShiningSeaSource > >> Folder/Shining Sea.py", line 668, in ? > >> game = Game(screen=screen) > >> File "/Users/samuelmankins/Desktop/070530ShiningSeaSource > >> Folder/Shining Sea.py", line 182, in __init__ > >> self.GoToZone((0,0)) > >> File "/Users/samuelmankins/Desktop/070530ShiningSeaSource > >> Folder/Shining Sea.py", line 379, in GoToZone > >> self.screen.blit(self.bigpen.render("Now > >> Loading",0,(255,255,255)),(500,560)) > >> pygame.error > >> > >> Then when I commented that line out, it started up, but then just sat > >> there with a blue screen for about a minute and then crashed with > >> another error (Unfortunately I didn't save that traceback). > > > > You probably need to turn antialiasing on, because your computer doesn't > > like drawing without antialiasing.
Change the 0 after "Now Loading" to a 1, and do this for all of the other renders.