I tried this source code, and at first it spat out a "pygame.error"
with the traceback:
Traceback (most recent call last):
File "/Users/samuelmankins/Desktop/070530ShiningSeaSource
Folder/Shining Sea.py", line 668, in ?
game = Game(screen=screen)
File "/Users/samuelmankins/Desktop/070530ShiningSeaSource
Folder/Shining Sea.py", line 182, in __init__
self.GoToZone((0,0))
File "/Users/samuelmankins/Desktop/070530ShiningSeaSource
Folder/Shining Sea.py", line 379, in GoToZone
self.screen.blit(self.bigpen.render("Now
Loading",0,(255,255,255)),(500,560))
pygame.error
Then when I commented that line out, it started up, but then just sat
there with a blue screen for about a minute and then crashed with
another error (Unfortunately I didn't save that traceback).
Marius Gedminas wrote:
On Wed, May 30, 2007 at 07:01:07PM -0000, [EMAIL PROTECTED] wrote:
A version with source code:
http://kschnee.xepher.net/code/070530ShiningSeaSource.zip
Thanks!
I had to change all font.render() calls to enable anti-aliasing, to
sidestep a bug in Ubuntu's pygame (segmentation faults when rendering
non-anti-aliased spaces). The game starts, but I cannot control anything.
I believe you mentioned W, A, S, D keys? Nothing happens. When I kill
the game, I get this traceback:
Traceback (most recent call last):
File "Shining Sea.py", line 687, in <module>
game.Go()
File "Shining Sea.py", line 634, in Go
function_to_call()
File "Shining Sea.py", line 608, in WanderingScreen
Conch.j.PlaySong("island")
File "/tmp/shining-sea/Conch/conch.py", line 128, in PlaySong
if pygame.mixer.music.get_busy():
KeyboardInterrupt
(BTW there's no sound or music.)
Marius Gedminas