On 7/11/07, DR0ID <[EMAIL PROTECTED]> wrote:
Because I have tried to compile every dependency from scratch and got not that far. I think it would be much easier if all dependencies would be in the svn repository, because an serious software development has to do it that way. Either it is to have the correct version of the dependencies so no new errors can occur if you build it ( if you have to hunt all dependencies on the internet, you never will be sure if you got the right version). Or to be able to rebuild old versions (its more unlikely, but you never know).
I really don't think I could agree with this more. If the "blessed" sources to the dependencies (i.e. the dependency version built against to make binary releases) was checked into pygame svn such that you could get pygame svn version and the build it, I think you would have a whole lot more people building and testing, fixing and developing. The fact that I have to search for dependencies that may not work is the single thing stopping me from compiling from source. So could we get one of the people who builds for binary releases to add their dependency sources to pygame svn?