I think subversion has a mechanism for referencing the contents of
another subversion repository, which might make this type of solution
easier. I agree though, that I don't want multiple versions of
everything being installed by pygame - that's what my package manager is
for, and subverting it can only lead to suffering. But for you windows
folk...
--Mike
James Paige wrote:
On Wed, Jul 11, 2007 at 03:45:23PM -0700, Brian Fisher wrote:
---
If you see something I am not understanding, or something I don't know
about the linux way to do things that makes checked in dependencies a
problem, please correct me.
The whole idea of including dependencies is a *terrible* idea for linux,
and for any OS with package management -- but it sounds like a *great*
idea for windows.
May I suggest: don't put any dependencies in the pygame subversion
repository. Instead, make a separate parallel subversion repository that
contains an automatically updated mirror of the main svn repository
along with all dependency sources. That gives us the best of both
worlds, without meddling with the existing subversion repository at all.
Not only that, it can function independently and be maintained by the
people who want it, without putting any extra burden on the core pygame
developers.
---
James Paige