An ambitious Windows dev could set up a SVN server to store the binary dependencies and grab the source from the seul.org server. All you have to do is set the svn:externals property on a folder of your project, to link in as a subdirectory any path from any other server. I can give someone the exact command-line syntax to do the job if wanted; I manage an SVN repository for a big project at work.
Richard Michael George wrote: > I think subversion has a mechanism for referencing the contents of > another subversion repository, which might make this type of solution > easier. I agree though, that I don't want multiple versions of > everything being installed by pygame - that's what my package manager is > for, and subverting it can only lead to suffering. But for you windows > folk... > > --Mike > > James Paige wrote: >> On Wed, Jul 11, 2007 at 03:45:23PM -0700, Brian Fisher wrote: >> >>> --- >>> If you see something I am not understanding, or something I don't know >>> about the linux way to do things that makes checked in dependencies a >>> problem, please correct me. >>> >>> >> >> The whole idea of including dependencies is a *terrible* idea for >> linux, and for any OS with package management -- but it sounds like a >> *great* idea for windows. >> >> May I suggest: don't put any dependencies in the pygame subversion >> repository. Instead, make a separate parallel subversion repository >> that contains an automatically updated mirror of the main svn >> repository along with all dependency sources. That gives us the best >> of both worlds, without meddling with the existing subversion >> repository at all. >> >> Not only that, it can function independently and be maintained by the >> people who want it, without putting any extra burden on the core >> pygame developers. >> >> --- >> James Paige >> > > >