Ian Mallett wrote:
I think that's what I meant. The goal here was to make a game run in fullscreen with the same width and height as the original resolution.

I think in recent versions of SDL, you can pass (0, 0) for
a screen size to have it use the current size. But last time
I tried, pygame hadn't caught up with that feature. I don't
know whether that's changed since.

--
Greg

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