...using pygame 2.4.

On 7/17/07, Ian Mallett <[EMAIL PROTECTED]> wrote:

import pygame
pygame.init()
screen = pygame.display.set_mode((0, 0))
pygame.time.wait(5000)

...gives an error:  "error: Cannot set 0 sized display mode"

On 7/17/07, Greg Ewing <[EMAIL PROTECTED]> wrote:
>
> Ian Mallett wrote:
> > I think that's what I meant.  The goal here was to make a game run in
> > fullscreen with the same width and height as the original resolution.
>
> I think in recent versions of SDL, you can pass (0, 0) for
> a screen size to have it use the current size. But last time
> I tried, pygame hadn't caught up with that feature. I don't
> know whether that's changed since.
>
> --
> Greg
>


Reply via email to