...using pygame 2.4. On 7/17/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
import pygame pygame.init() screen = pygame.display.set_mode((0, 0)) pygame.time.wait(5000) ...gives an error: "error: Cannot set 0 sized display mode" On 7/17/07, Greg Ewing <[EMAIL PROTECTED]> wrote: > > Ian Mallett wrote: > > I think that's what I meant. The goal here was to make a game run in > > fullscreen with the same width and height as the original resolution. > > I think in recent versions of SDL, you can pass (0, 0) for > a screen size to have it use the current size. But last time > I tried, pygame hadn't caught up with that feature. I don't > know whether that's changed since. > > -- > Greg >