import pygame pygame.init() screen = pygame.display.set_mode((0, 0)) pygame.time.wait(5000)
...gives an error: "error: Cannot set 0 sized display mode" On 7/17/07, Greg Ewing <[EMAIL PROTECTED]> wrote:
Ian Mallett wrote: > I think that's what I meant. The goal here was to make a game run in > fullscreen with the same width and height as the original resolution. I think in recent versions of SDL, you can pass (0, 0) for a screen size to have it use the current size. But last time I tried, pygame hadn't caught up with that feature. I don't know whether that's changed since. -- Greg