glReadPixels reads from the frame buffer - I'm not sure if it means back buffer or front buffer, but I think it's back http://pyopengl.sourceforge.net/documentation/manual/glReadPixels.3G.xml
On 8/2/07, Ian Mallett <[EMAIL PROTECTED]> wrote: > Hi, > I'm making a program for visualizing molecules. Each atom will be selected > by the mouse. Since I know the color of each atom, my idea for detecting if > a mouse is over one is as follows: > > 1: get the color of the pixel the mouse is over > 2: if the color is __ select the atom with that color. > > The problem is, pygame has issues with OpenGL surfaces and the call to > Surface.get_at() declares I can't call an OpenGL surface. Is there any way > to get around this? > Thanks, > Ian > > >