"Ian Mallett" <[EMAIL PROTECTED]> wrote: > There's a selection buffer? I don't know how to use buffers, though I > think > I see what you're saying.
Have you read this? http://www.opengl.org/resources/faq/technical/selection.htm It talks about several methods, including - your method, using glReadPixels, - the selection buffer, - using "pick rays", which is what I was suggesting -Dave LeCompte