You're right about the multiple atoms of the same type. This should only be a problem if two of the same atom are behind each other, then a simple depth test should do it. If you think that doesn't work, let me know here. I'll try this "glReadPixelsb(x, y, 1, 1, GL_RGB)" right now.
- [pygame] Collision Detection with Pygame/OpenGL Sur... Ian Mallett
- Re: [pygame] Collision Detection with Pygame/O... Jason Massey
- Re: [pygame] Collision Detection with Pyga... Michael George
- Re: [pygame] Collision Detection with Pygame/O... Michael George
- Re: [pygame] Collision Detection with Pygame/O... Brian Fisher
- Re: [pygame] Collision Detection with Pyga... Ian Mallett
- Re: [pygame] Collision Detection with ... Brian Fisher
- Re: [pygame] Collision Detection with Pygame/O... Dave LeCompte (really)
- Re: [pygame] Collision Detection with Pyga... Ian Mallett
- Re: [pygame] Collision Detection with Pyga... Michael George
- Re: [pygame] Collision Detection with ... Ian Mallett
- Re: [pygame] Collision Detection w... Dave LeCompte (really)
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision De... Ian Mallett
- Re: [pygame] Collisio... Brian Fisher
- Re: [pygame] Collisio... Ian Mallett
- Re: [pygame] Collisio... Ian Mallett
- Re: [pygame] Collisio... David
- Re: [pygame] Collisio... Ian Mallett