I just checked, I do actually have libpng in my pygame folder. So if you could bypass SDL_Image and go straight to libpng for saving png files, it would be extremely useful. Png has become the standard format for me, because of the good lossless compression and the alpha channel support. By the way, in case you didn't know, PNG is also a lossless format.
- [pygame] .png saving Ian Mallett
- Re: [pygame] .png saving Kris Schnee
- Re: [pygame] .png saving Richard Goedeken
- Re: [pygame] .png saving Ian Mallett
- Re: [pygame] .png saving James Paige
- Re: [pygame] .png saving Ian Mallett
- Re: [pygame] .png saving James Paige
- Re: [pygame] .png saving Richard Goedeken
- Re: [pygame] .png saving Patrick Mullen
- Re: [pygame] .png saving Ian Mallett
- Re: [pygame] .png saving Richard Goedeken
- Re: [pygame] .png saving Ian Mallett
- Re: [pygame] .png saving Pete Shinners
- Re: [pygame] .png saving Ian Mallett
- Re: [pygame] .png saving Jasper
- Re: [pygame] .png saving Ian Mallett
- Re: [pygame] .png saving Ian Mallett
- Re: [pygame] .png saving Kris Schnee
- Re: [pygame] .png saving Ian Mallett