On 10/26/07, Pete Shinners <[EMAIL PROTECTED]> wrote: > Pygame should be able to save from OpenGL without any changes. > Try this in an OpenGL program:
keystate = pygame.key.get_pressed() if keystate[K_s]: #"s" is for screenshot pygame.image.save(surface, "1.jpg") ...crashes, where: surface = pygame.display.set_mode((screen[0], screen[1]), OPENGL|DOUBLEBUF) Ian