Im waiting the Draw 2D API hardware accelerated for use it, while... i like pygame, and im waiting the same comodity comfort and easiness
2007/11/10, Casey Duncan <[EMAIL PROTECTED]>: > > > On Nov 9, 2007, at 2:58 PM, Dave LeCompte (really) wrote: > > > "Richard Jones" <[EMAIL PROTECTED]> wrote: > > > >> On Sat, 10 Nov 2007, Brian Fisher wrote: > >>> Does pyglet let the developer get full-screen mode in the resolution > >>> of their choice, or are they still restricted to having full-screen > >>> resolution be the same as the users desktop resolution? > >> > >> You get the desktop resolution. You can alter the default OpenGL > >> projection to > >> display a different resolution. > > > > It's certainly true that you can change the projection, but that > > doesn't > > change the screen resolution - Pyglet philosophically chooses not > > to allow > > the programmer (or user) the option to change the screen resolution. > > > > Some arguments for this include: > > - some users have LCD screens that have a single acceptable resolution > > - some OSes behave strangely if a single monitor of a multiple monitor > > setup changes its resolution > > - sometimes exiting uncleanly leaves a monitor in an incorrect state > > That's all well and good, but it seems pretty presumptuous for a > purported library to make policy decisions like that. One of my first > rules about libraries is that they stay out of the way as much as > possible. > > In my experience very few commercial games leave the resolution alone > in fullscreen mode and modern LCD displays seem to have little > trouble dealing with multiple resolutions acceptably. > > Oh well, that's probably a deal breaker for me for game development. > > -Casey > > -- Juan José Alonso. KarlsBerg. eMail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED]