Im waiting the Draw 2D API hardware accelerated for use it, while... i like
pygame, and im waiting the same comodity comfort and easiness

2007/11/10, Casey Duncan <[EMAIL PROTECTED]>:
>
>
> On Nov 9, 2007, at 2:58 PM, Dave LeCompte (really) wrote:
>
> > "Richard Jones" <[EMAIL PROTECTED]> wrote:
> >
> >> On Sat, 10 Nov 2007, Brian Fisher wrote:
> >>> Does pyglet let the developer get full-screen mode in the resolution
> >>> of their choice, or are they still restricted to having full-screen
> >>> resolution be the same as the users desktop resolution?
> >>
> >> You get the desktop resolution. You can alter the default OpenGL
> >> projection to
> >> display a different resolution.
> >
> > It's certainly true that you can change the projection, but that
> > doesn't
> > change the screen resolution - Pyglet philosophically chooses not
> > to allow
> > the programmer (or user) the option to change the screen resolution.
> >
> > Some arguments for this include:
> > - some users have LCD screens that have a single acceptable resolution
> > - some OSes behave strangely if a single monitor of a multiple monitor
> > setup changes its resolution
> > - sometimes exiting uncleanly leaves a monitor in an incorrect state
>
> That's all well and good, but it seems pretty presumptuous for a
> purported library to make policy decisions like that. One of my first
> rules about libraries is that they stay out of the way as much as
> possible.
>
> In my experience very few commercial games leave the resolution alone
> in fullscreen mode and modern LCD displays seem to have little
> trouble dealing with multiple resolutions acceptably.
>
> Oh well, that's probably a deal breaker for me for game development.
>
> -Casey
>
>


-- 
Juan José Alonso. KarlsBerg.
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