On Nov 12, 2007 3:29 PM, Richard Jones <[EMAIL PROTECTED]> wrote: > > be a lot of 3d apps where resolution doesn't matter, but the bluriness > > of scaling 1.65 does kill small text and make crisp sharp lines look > > bad, and it makes pixel art distorted. > > With aliasing (GL_NEAREST texture env) the display will look exactly the same > as if it was scaled by the monitor. No blurriness. > Fine, you can trade bluriness for having some of your source pixels be twice as long or as high as others. Nice to know you can pick in what way it looks bad, but I don't see how a nearest neighbor scale of 1.65:1 will look good in any meaningful way (i.e. I perfer the bluriness).
...and every monitor I have scales/stretches much better than my openGL drivers do - CRT's stretch and scale nearly perfectly so I assume you must just be thinking of LCD's, but my laptop and HDTV are better than the bilinear filter of my video cards.