On 11/13/07, Phil Hassey <[EMAIL PROTECTED]> wrote: > - The game is pixel art based and only "looks right" at 640x480
OpenGL provides many ways to scale a 640x480 viewport up to a higher resolution, with or without aliasing (I suspect in this use-case you'd prefer the aliasing). > - The game uses a lot of high-powered features and the game wishes to give > the end user the option to play the game at a lower resolution if their GPU > isn't up to handling it at 1600x1200 or whatever their desktop is set at It will be a happy day when a Python application is fill-limited, and not CPU bound! pyglet provides excellent windowing support, including full mouse and keyboard exclusivity... a game with fixed resolution smaller than the display will happily run inside a window. Alex.