Maybe this is what Kris already said, but I think that you should use two surfaces, sized at half the height of the screen. That way they work essentially as two independent screens, clipping is handled for you, etc. Then when it comes to drawing the surfaces, put one surface at the top and one at the bottom (I don't know the exact call or parameters, you'd have to look that up).
- [pygame] Split screen question (newbie) Mundial 82
- Re: [pygame] Split screen question (newbie) kschnee
- Re: [pygame] Split screen question (newbie) Dan Krol
- Re: [pygame] Split screen question (newbie) Casey Duncan
- Re: [pygame] Split screen question (newbie... Ian Mallett
- Re: [pygame] Split screen question (n... Miguel Sicart
- Re: [pygame] Split screen questio... Casey Duncan
- Re: [pygame] Split screen que... Kris Schnee
- Re: [pygame] Split screen que... Casey Duncan
- Re: [pygame] Split screen que... Mundial 82
- Re: [pygame] Split screen que... Patrick Mullen
- Re: [pygame] Split screen que... Ian Mallett