Hi all, Thanks a lot for the help! Ok, so what I am interested in doing is sort of artsy-fartsy little videogames (think Rob Humble's The Marriage), and this is one of them: top of the screen, player one will be doing one thing (collecting items, destroying items); bottom of the screen, player two will be doing other things (putting items together). And that is it, more or less :) Now, the problem is that I am to game programming what military music is to music, so I don't want to go into tiling or scrolling backgrounds (but hey, I'd love to learn more about tiling at some moment!). My intuition was very much towards Casey and Ian's comments - two subsurfaces where I can draw. Question is, I have no idea how to practically do that. I do the screen the classic way, I think screen = pygame.display.set_mode() and then a background: background = pygame.Surface(screen.get_size())
Blitting and flipping follow :) So how could I do this? Thanks a bunch! (uff, and sorry for the longish email :) Naranjito On 11/21/07, Ian Mallett <[EMAIL PROTECTED]> wrote: > > Same in OpenGL. You just choose which part of the window you're drawing > into. >