Hi all,
Thanks a lot for the help!
Ok, so what I am interested in doing is sort of artsy-fartsy little
videogames (think Rob Humble's The Marriage), and this is one of them: top
of the screen, player one will be doing one thing (collecting items,
destroying items); bottom of the screen, player two will be doing other
things (putting items together). And that is it, more or less :)
Now, the problem is that I am to game programming what military music is to
music, so I don't want to go into tiling or scrolling backgrounds (but hey,
I'd love to learn more about tiling at some moment!).
My intuition was very much towards Casey and Ian's comments - two
subsurfaces where I can draw. Question is, I have no idea how to practically
do that.
I do the screen the classic way, I think
screen = pygame.display.set_mode()
and then a background:
background = pygame.Surface(screen.get_size())

Blitting and flipping follow :)

So how could I do this?

Thanks a bunch! (uff, and sorry for the longish email :)

Naranjito

On 11/21/07, Ian Mallett <[EMAIL PROTECTED]> wrote:
>
> Same in OpenGL.  You just choose which part of the window you're drawing
> into.
>

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