On Nov 23, 2007 9:43 AM, Patrick Mullen <[EMAIL PROTECTED]> wrote:

> If you have any more questions on the rest of it we are here :)  If
> you get stuck and feel like you are in too deep you can always start
> another project.
>
> On second thought, that's what I do, and it's left me with 1000's of
> failures.  Maybe sticking to it would have been a better idea...
>
No.  Very bad idea.  There has never been a single project where I've gotten
everything right the first time.  Furthermore, if it's anything more
complicated than asteroids, the problem's solution eludes me for days.  For
example, one would *think *that writing code to check for a winning position
in Pente would be easy.  A few weeks later and two hours of sleep didn't fix
it.  I came back three days later (without working on it), changed a few
lines and it worked great.  Ever try spherical coordinates with varying
radii on a spinning object rotating on all three axes, using the befuddled
OpenGL camera code?  Took me months.  I came back to it after releasing a
few small games.  My advice: get several good projects going at a time, then
come back one of them if you feel like programming.
Ian

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