On Nov 23, 2007 9:43 AM, Patrick Mullen <[EMAIL PROTECTED]> wrote:
> If you have any more questions on the rest of it we are here :) If > you get stuck and feel like you are in too deep you can always start > another project. > > On second thought, that's what I do, and it's left me with 1000's of > failures. Maybe sticking to it would have been a better idea... > No. Very bad idea. There has never been a single project where I've gotten everything right the first time. Furthermore, if it's anything more complicated than asteroids, the problem's solution eludes me for days. For example, one would *think *that writing code to check for a winning position in Pente would be easy. A few weeks later and two hours of sleep didn't fix it. I came back three days later (without working on it), changed a few lines and it worked great. Ever try spherical coordinates with varying radii on a spinning object rotating on all three axes, using the befuddled OpenGL camera code? Took me months. I came back to it after releasing a few small games. My advice: get several good projects going at a time, then come back one of them if you feel like programming. Ian