I got the following code: import wx
class SimpleDemo(wx.Frame): def __init__(self, parent): # Any variable with the equals after it is optional wx.Frame.__init__(self, parent, -1, "Window title", size=(300, 200), pos = (50, 50)) # Define the panel so we can place things on it #panel = wx.Panel(self, -1) ########### # MENU BAR ########### # First define the menubar object menubar = wx.MenuBar() # Now define our pulldown menus. file_menu = wx.Menu() about = wx.MenuItem(file_menu, 2, '&About') # note the id's (2 in this case) must match in the binding below self.Bind(wx.EVT_MENU, self.OnDummy, id=2) # This is the binding, which tells Python what to do when someone clicks that entry. The function name (OnDummy in this case) can be anything, but the function must exist. file_menu.AppendItem(about) # add it to the file menu file_menu.AppendSeparator() # a separator, strictly cosmetic quit_item = wx.MenuItem(file_menu, 3, 'Quit!') self.Bind(wx.EVT_MENU, self.OnDummy, id=3) # again, binding an action. Note that the function name (OnQuit) can be anything, but must exist. file_menu.AppendItem(quit_item) # Another pulldown menu help_menu = wx.Menu() help_item = wx.MenuItem(help_menu, 4, 'Help') self.Bind(wx.EVT_MENU, self.OnDummy, id=4) help_menu.AppendItem(help_item) menubar.Append(file_menu, '&File ') menubar.Append(help_menu, 'Help ') self.SetMenuBar(menubar) self.Show() def OnDummy(self, event): print "Clicked!" It works; drawing a menubar. Is there a way to do it in a pygame window? Thanks, Ian