I'm pretty sure there's no way you can use wxPython to add a menu bar to a pygame window. You could probably figure out some platform specific solutions for getting a menu bar (maybe using ctypes and getting at the SDL window handle), but I don't think a cross-platform solution exists.
On Sat, Feb 23, 2008 at 3:31 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > I got the following code: > > import wx > > class SimpleDemo(wx.Frame): > def __init__(self, parent): > > # Any variable with the equals after it is optional > wx.Frame.__init__(self, parent, -1, "Window title", size=(300, > 200), pos = (50, 50)) > > # Define the panel so we can place things on it > #panel = wx.Panel(self, -1) > > ########### > # MENU BAR > ########### > > # First define the menubar object > menubar = wx.MenuBar() > > # Now define our pulldown menus. > file_menu = wx.Menu() > > about = wx.MenuItem(file_menu, 2, '&About') # note the id's (2 in > this case) must match in the binding below > self.Bind(wx.EVT_MENU, self.OnDummy, id=2) # This is the binding, > which tells Python what to do when someone clicks that entry. The function > name (OnDummy in this case) can be anything, but the function must exist. > file_menu.AppendItem(about) # add it to the file menu > > file_menu.AppendSeparator() # a separator, strictly cosmetic > > quit_item = wx.MenuItem(file_menu, 3, 'Quit!') > self.Bind(wx.EVT_MENU, self.OnDummy, id=3) # again, binding an > action. Note that the function name (OnQuit) can be anything, but must > exist. > file_menu.AppendItem(quit_item) > > # Another pulldown menu > help_menu = wx.Menu() > > help_item = wx.MenuItem(help_menu, 4, 'Help') > self.Bind(wx.EVT_MENU, self.OnDummy, id=4) > help_menu.AppendItem(help_item) > > menubar.Append(file_menu, '&File ') > menubar.Append(help_menu, 'Help ') > > self.SetMenuBar(menubar) > > self.Show() > > > def OnDummy(self, event): > print "Clicked!" > > It works; drawing a menubar. Is there a way to do it in a pygame window? > Thanks, > Ian >