Please post the code you are using to init the display surface. You
may not in fact be getting a hardware surface, try printing the
surface object to see what type it actually is. Also, are you sure
drawing is the thing making the framerate too slow? Also, what are you
drawing that is slow?
Note that hardware surfaces can actually be slower than sw surfaces
for certain operations, so getting a hw surface is not necessarily
going to speed things up unless you make sure you avoid operations
that must copy data to and from main memory and the video card.
-Casey
On Feb 25, 2008, at 2:00 PM, Simon Pickles wrote:
Hi,
Specifying HWSURFACE and DOUBLEBUF for my display has no effect on
my framerate.
What is the correct procedure to enable hardware acceleration?
I am finding pygame so slow I am considering a return to Windows and
DirectX for an upcoming project.
Save me!
Thanks
Simon
--
Linux user #458601 - http://counter.li.org.