I would definitely recommend using OpenGL in Pygame to get hardware acceleration vs. using SDL's HW acceleration. It's a significant amount more to learn and grok, but there's not a lot of work or code really to start getting neat stuff (like rotation and scaling, and other blend modes)
there was a very recent post requesting for an example of PyOpenGL in PyGame, here is my reply with a runnable sample: http://archives.seul.org/pygame/users/Feb-2008/msg00154.html there are a couple other neat examples referenced in the thread as well On Tue, Feb 26, 2008 at 12:04 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > > On Tue, Feb 26, 2008 at 10:49 AM, Jake b <[EMAIL PROTECTED]> wrote: > > There's also PyOpenGL which lets you use OpenGL from pygame. ( Cards > > these days do 2D graphics at a higher FPS if you render them using 3D > > rather than a regular 2D blit ) > I know about PyOpenGL... But in PyGame?! How? I want to know...