On Mon, Mar 10, 2008 at 2:04 PM, Greg Ewing <[EMAIL PROTECTED]> wrote: > It sounds amazing, but according to the web site, > it's C++. Do we really want to make pygame dependent > on C++ code? > I think gcc supports C++ as a rule. Aside from interfacing the C++ code from the C code with extern "C" statements, what would be the difficulty there?
- Re: [pygame] New transformations for future Pygame releas... Brian Fisher
- Re: [pygame] New transformations for future Pygame releas... Casey Duncan
- Re: [pygame] New transformations for future Pygame releas... Casey Duncan
- Re: [pygame] New transformations for future Pygame releas... Brian Fisher
- Re: [pygame] New transformations for future Pygame releas... Casey Duncan
- Re: [pygame] New transformations for future Pygame releas... Brian Fisher
- Re: [pygame] New transformations for future Pygame releas... Greg Ewing
- Re: [pygame] New transformations for future Pygame releas... Ian Mallett
- Re: [pygame] MMX Transform for Win32 Greg Ewing
- Re: [pygame] MMX Transform for Win32 Ian Mallett
- Re: [pygame] MMX Transform for Win32 Brian Fisher
- Re: [pygame] MMX Transform for Win32 Marcus von Appen
- Re: [pygame] MMX Transform for Win32 Brian Fisher
- Re: [pygame] MMX Transform for Win32 Marcus von Appen
- Re: [pygame] MMX Transform for Win32 Brian Fisher
- Re: [pygame] MMX Transform for Win32 René Dudfield
- Re: [pygame] MMX Transform for Win32 Greg Ewing
- Re: [pygame] MMX Transform for Win32 Greg Ewing
- Re: [pygame] MMX Transform for Win32 Marcus von Appen
- Re: [pygame] MMX Transform for Win32 Ian Mallett
- Re: [pygame] MMX Transform for Win32 Richard Goedeken