On Sun, Mar 9, 2008 at 11:24 AM, Casey Duncan <[EMAIL PROTECTED]> wrote: > Seems like some folks (Fredrik Lundh among them) have made some agg > wrappers for python: > > http://effbot.org/zone/aggdraw-index.htm > http://tachyon.in/davinci/ > > The latter one is part of a larger package. Fredrik's includes an api > to do affine transforms. > There are 2 basic problems with all existing bindings to agg code when it comes to using them with pygame. The first is they don't have tight integration with pygame surfaces (wouldn't it be great to just simply draw one surface rotated scaled and colored onto another? how about being able to use a pygame surface as the texture for a line? how about using a pygame surface as the texture for a filled shape?)
The second is that there is no canonical set of agg features to bind to - in my opinion it's better to think of agg as the first place to go to get code to implement whatever rendering feature you want (it lets you start solving your rendering problem at a very high level to start)