is this mixer.music or mixer.Sound/Channel that you are getting scratchiness with?
On Mon, Mar 24, 2008 at 2:20 PM, Bo Jangeborg <[EMAIL PROTECTED]> wrote: > Just tried it, no differens I am afraid. One thing I noticed , and that > was true for > the mingw version too, was that at 44k the music was running > considerally slower. > Not sure if that's any clue. > Is the interrrupt not frequent enough for it to pump out the music ? Or > what do > think is happening here. Do you have any compiler options to play around > with ? > > René Dudfield skrev: > > > > Are you able to try the pygame from here ? > > http://thorbrian.com/pygame/builds.php > > > > I think this is compiled with visual C rather than mingw, so maybe > > it'll be different... > > > > cheers, > > > > On Mon, Mar 24, 2008 at 11:21 PM, Bo Jangeborg <[EMAIL PROTECTED]> wrote: > > > >> The scratching are with all music files I have tested. The music have a > >> native sample rate > >> of 44k so there should be no need to resample, and it does work when the > >> output is changed > >> to 22k. I have tested with 15 different pieces. Furthermore it worked ok > >> in pygame 1.7. > >> > >> If I start a bit into the music I get occasional scratching for the rest > >> of the piece after that. > >> > >> Brian Fisher skrev: > >> > >> > >> > >>> The change with sample rate makes me think it may actually have to do > >>> > >> > with the particular sound samples as well? I understand that SDL is > >> > somewhat limited on the sample rate conversions it supports - got > >> > particular sounds files that sound scratchy you can send to test with? > >> > > >> > also, when you say you get scratches after starting some way into the > >> > music - do you mean you get like a pop when first playing the music, > >> > or do you mean that you get scratches throughout the music after you > >> > start it playing at a point in the sound? > >> > > >> > > >> > On Sun, Mar 23, 2008 at 2:27 PM, Bo Jangeborg <[EMAIL PROTECTED]> > wrote: > >> > > >> >> The buffer setting doesn't seem to make a differens. > >> >> The key seem to be the sampling rate. Lots of scratching at 44k sound > >> >> but OK at 22k. But even then I get scratches if I start some way into > >> >> the music > >> >> rather then at the start. The later problem I had in pygame 1.7 too. > >> >> > >> >> In pygame 1.7 music worked OK in Vista at 44k. > >> >> I have tried both ogg and mp3 in pygame 1.8. > >> >> Have you tried playing music at 44k on XP machines? Maybe this is a > more > >> >> general problem. > >> >> > >> >> Another thing that seem to have changed is that if a path to a sound > file > >> >> is wrong it doesn't cause an exception. Instead it returns an empty > >> >> sound object.. > >> >> Is that really intended ? > >> >> > >> >> > >> > > >> > > >> > >> > >> > > > > > >