The change with sample rate makes me think it may actually have to do with the particular sound samples as well? I understand that SDL is somewhat limited on the sample rate conversions it supports - got particular sounds files that sound scratchy you can send to test with?
also, when you say you get scratches after starting some way into the music - do you mean you get like a pop when first playing the music, or do you mean that you get scratches throughout the music after you start it playing at a point in the sound? On Sun, Mar 23, 2008 at 2:27 PM, Bo Jangeborg <[EMAIL PROTECTED]> wrote: > The buffer setting doesn't seem to make a differens. > The key seem to be the sampling rate. Lots of scratching at 44k sound > but OK at 22k. But even then I get scratches if I start some way into > the music > rather then at the start. The later problem I had in pygame 1.7 too. > > In pygame 1.7 music worked OK in Vista at 44k. > I have tried both ogg and mp3 in pygame 1.8. > Have you tried playing music at 44k on XP machines? Maybe this is a more > general problem. > > Another thing that seem to have changed is that if a path to a sound file > is wrong it doesn't cause an exception. Instead it returns an empty > sound object.. > Is that really intended ? >