Does anybody know whether pygame's version of SDl_mixer is compiled with MAD or with SMPEG for mp3 support?
Both of them are actually slightly buggy, although in different ways. (IIRC, MAD was slightly better, but I could be remembering incorrectly) --- James Paige On Wed, Mar 26, 2008 at 11:54:41PM +0100, Bo Jangeborg wrote: > Another thing I found is that mp3 files often don't load for > some reason and some time make pygame respond slowly. > Maybe its hogging the event queue, I am not sure. > > Bo) > > Lenard Lindstrom skrev: > >Thanks. This confirms what I have found. > > > >Lenard > > > > > >Bo Jangeborg wrote: > >>Aliens sounds good and used the following > >>Video driver: windib > >>Audio driver: dsound > >> > >>Lenard Lindstrom skrev: > >>>To answer Brian, the default audio driver is dsound. SDL exports > >>>function SDL_AudioDriverName. Maybe Pygame should wrap it. I found > >>>and compiled a C space aliens game* that uses SDL, SDL_image and > >>>SDL_mixer. I altered it to use frequency 44100, format AUDIO_S16, > >>>channels 2, chunk size 3072. It is available on my Pygame page. Copy > >>>the contents of the zip file into prebuilt\lib and run. It writes to > >>>stderr.txt which drivers it uses. I suggest replacing the default > >>>data\music.wav with something else as it is a noisy recording. > >>> > >>> > > > > > >