smpeg. MAD is GPL, and SDL_mixer and pygame are LGPL - so we can't compile it in by default.
This is just on windows, and mac. The source distribution doesn't specify which one is used. cheers, On Thu, Mar 27, 2008 at 10:04 AM, James Paige <[EMAIL PROTECTED]> wrote: > Does anybody know whether pygame's version of SDl_mixer is compiled with > MAD or with SMPEG for mp3 support? > > Both of them are actually slightly buggy, although in different ways. > (IIRC, MAD was slightly better, but I could be remembering incorrectly) > > --- > James Paige > > > > On Wed, Mar 26, 2008 at 11:54:41PM +0100, Bo Jangeborg wrote: > > Another thing I found is that mp3 files often don't load for > > some reason and some time make pygame respond slowly. > > Maybe its hogging the event queue, I am not sure. > > > > Bo) > > > > Lenard Lindstrom skrev: > > >Thanks. This confirms what I have found. > > > > > >Lenard > > > > > > > > >Bo Jangeborg wrote: > > >>Aliens sounds good and used the following > > >>Video driver: windib > > >>Audio driver: dsound > > >> > > >>Lenard Lindstrom skrev: > > >>>To answer Brian, the default audio driver is dsound. SDL exports > > >>>function SDL_AudioDriverName. Maybe Pygame should wrap it. I found > > >>>and compiled a C space aliens game* that uses SDL, SDL_image and > > >>>SDL_mixer. I altered it to use frequency 44100, format AUDIO_S16, > > >>>channels 2, chunk size 3072. It is available on my Pygame page. Copy > > >>>the contents of the zip file into prebuilt\lib and run. It writes to > > >>>stderr.txt which drivers it uses. I suggest replacing the default > > >>>data\music.wav with something else as it is a noisy recording. > > >>> > > >>> > > > > > > > > > > >