Hi Brian,

Your point is very insightful.However I never made the proposition that you
cannot make a commercially successful game through Pygame, infact quite the
opposite(take it as a falsifiablity criteria of a theory). But to nail the
argument in favour, I would like to see some commercially successful pygame,
even though in theory it is quite possible that commecially successful game
in Pygame is very much feasible.

And to reiterate my point, yes, tools might not matter much for a master.
But to the general populace tools do matter. For example when did we hear of
a successful and popular game in Logo? So, a few commercially successful
games in Pygame will certainly help the case.

Regards.

On Tue, Apr 1, 2008 at 1:54 PM, Brian Fisher <[EMAIL PROTECTED]>
wrote:

> Talat,
> I understand your point about having an award winning/commercially
> successful game made with pygame proves it's possible to do so, but
> honestly I find the idea that you *couldn't* make an award
> winning/commercially successful game using pygame to be just an
> utterly and obviously ridiculous proposition. So I don't see any
> reason to try and disprove it.
>
> The two reasons I think it's ridiculous to think one couldn't make a
> succesful game using pygame, are first that pygame is a python SDL
> wrapper. The SDL pieces have been proven to be OK to make a high
> quality award winning commercial game (Gish, for instance), and python
> is completely extendible through extensions - so definitely if you are
> willing to complement pygame development with additional python
> extension dev. it's obvious you can make a successful game.
>
> The second reason is Mystery Case Files: Prime Suspects, and it's
> sequels. If you know the casual game market, you know it sold tons and
> tons (many millions in revenue for Big Fish). It was made in
> Shockwave/Director. Before that nothing anywhere close to that in
> terms of commercial success was made in that tool. Also, it is obvious
> from looking at the game that you could definitely make the entire
> thing in pygame, no problem.
>
> So basically I think it's obvious about pygame's potential because
> it's individual pieces have been proven out, and because it can make
> exact copies of successful games... all that being said, I find the
> question as to whether pygame improves ones chances to make a
> high-quality game to be an interesting question.
>
> Also, part of my point about saying most games are unsuccessful, is to
> stress that the game itself has everything to do with how successful
> it will be and the tools it was made with have very little to do with
> it. As developers we love to kid ourselves that the tools are gimping
> us - when usually it's us that is holding us back.
>
> I would assert that the question that holds the key to telling whether
> pygame will help make a "successful" game is whether you enjoy using
> it, and enjoy making the games that it makes well.
>



-- 
Talat Fakhri,
Mathematician,
MindValley.

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