Hi all,

I've been working on making a 2D game that will involve cars driving
throughout a city, and I need some more or less realistic physics for it.
(like accelerate around, and then skid when you do sharp turns.)

I was thinking of using PyODE, but I can only find like three examples for
it, and they're not what I need. I can't find a nice documentation for it
either.

Anyone have any suggestions on how to do this?

PS. I'm not above "faking" the physics for it ;-) if you want to see what
I've done so far, my source code is here:
http://pymike.aftermatheffect.com/files/GTO%20Car%20Sim.zip

Thanks,
-- 
- pymike (http://pymike.aftermatheffect.com/)

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