Hi all, I've been working on making a 2D game that will involve cars driving throughout a city, and I need some more or less realistic physics for it. (like accelerate around, and then skid when you do sharp turns.)
I was thinking of using PyODE, but I can only find like three examples for it, and they're not what I need. I can't find a nice documentation for it either. Anyone have any suggestions on how to do this? PS. I'm not above "faking" the physics for it ;-) if you want to see what I've done so far, my source code is here: http://pymike.aftermatheffect.com/files/GTO%20Car%20Sim.zip Thanks, -- - pymike (http://pymike.aftermatheffect.com/)