Thank Mike, I have always wanted to make a rock'n roll racing clone...
Devon --- PyMike <[EMAIL PROTECTED]> wrote: > Never mind, I converted one of DrPetter's car demos > to python, and it works > great. > if anyone's interested, it's here: > http://pymike.aftermatheffect.com/demos/cardemo-0.1.zip > > On Sat, May 24, 2008 at 9:40 AM, PyMike > <[EMAIL PROTECTED]> wrote: > > > Hi all, > > > > I've been working on making a 2D game that will > involve cars driving > > throughout a city, and I need some more or less > realistic physics for it. > > (like accelerate around, and then skid when you do > sharp turns.) > > > > I was thinking of using PyODE, but I can only find > like three examples for > > it, and they're not what I need. I can't find a > nice documentation for it > > either. > > > > Anyone have any suggestions on how to do this? > > > > PS. I'm not above "faking" the physics for it ;-) > if you want to see what > > I've done so far, my source code is here: > > > http://pymike.aftermatheffect.com/files/GTO%20Car%20Sim.zip > > > > Thanks, > > -- > > - pymike (http://pymike.aftermatheffect.com/) > > > > > -- > - pymike (http://pymike.aftermatheffect.com/) >