Never mind, I converted one of DrPetter's car demos to python, and it works
great.
if anyone's interested, it's here:
http://pymike.aftermatheffect.com/demos/cardemo-0.1.zip

On Sat, May 24, 2008 at 9:40 AM, PyMike <[EMAIL PROTECTED]> wrote:

> Hi all,
>
> I've been working on making a 2D game that will involve cars driving
> throughout a city, and I need some more or less realistic physics for it.
> (like accelerate around, and then skid when you do sharp turns.)
>
> I was thinking of using PyODE, but I can only find like three examples for
> it, and they're not what I need. I can't find a nice documentation for it
> either.
>
> Anyone have any suggestions on how to do this?
>
> PS. I'm not above "faking" the physics for it ;-) if you want to see what
> I've done so far, my source code is here:
> http://pymike.aftermatheffect.com/files/GTO%20Car%20Sim.zip
>
> Thanks,
> --
> - pymike (http://pymike.aftermatheffect.com/)




-- 
- pymike (http://pymike.aftermatheffect.com/)

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