Never mind, I converted one of DrPetter's car demos to python, and it works great. if anyone's interested, it's here: http://pymike.aftermatheffect.com/demos/cardemo-0.1.zip
On Sat, May 24, 2008 at 9:40 AM, PyMike <[EMAIL PROTECTED]> wrote: > Hi all, > > I've been working on making a 2D game that will involve cars driving > throughout a city, and I need some more or less realistic physics for it. > (like accelerate around, and then skid when you do sharp turns.) > > I was thinking of using PyODE, but I can only find like three examples for > it, and they're not what I need. I can't find a nice documentation for it > either. > > Anyone have any suggestions on how to do this? > > PS. I'm not above "faking" the physics for it ;-) if you want to see what > I've done so far, my source code is here: > http://pymike.aftermatheffect.com/files/GTO%20Car%20Sim.zip > > Thanks, > -- > - pymike (http://pymike.aftermatheffect.com/) -- - pymike (http://pymike.aftermatheffect.com/)