yeah, one of the unit tests crashes on windows, and it stops the builds.

I haven't figure out a good way to deal with that yet. I think I need to
implement a timeout on the guy that calls the unit tests.

I haven't figured out why they crash yet.

So why is there a segfault on the GL save?

On Sun, Jun 8, 2008 at 11:54 PM, Nicholas Dudfield <[EMAIL PROTECTED]>
wrote:

> Brian,
>
> Just a quick note to let you know that the windows builds are lagging
> behind
> the osx.
>
> At time of writing;
>
>        Most recent Automated build results:
>
>        OSX:            r1293
>        Windows:        r1272
>
> Is it possible the segmentation fault (pygame.image.save(gl_surface))
> stopped the builds?
>
> Cheers.
>
>

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