yeah, one of the unit tests crashes on windows, and it stops the builds. I haven't figure out a good way to deal with that yet. I think I need to implement a timeout on the guy that calls the unit tests.
I haven't figured out why they crash yet. So why is there a segfault on the GL save? On Sun, Jun 8, 2008 at 11:54 PM, Nicholas Dudfield <[EMAIL PROTECTED]> wrote: > Brian, > > Just a quick note to let you know that the windows builds are lagging > behind > the osx. > > At time of writing; > > Most recent Automated build results: > > OSX: r1293 > Windows: r1272 > > Is it possible the segmentation fault (pygame.image.save(gl_surface)) > stopped the builds? > > Cheers. > >