The call to pygame.image.save(gl_surface) segfaults on windows(and only windows) for a reason unbeknownst to me. I wrapped it in an os.system() call in another process so hopefully it shouldn't crash the builds.
So there are problems now with failing tests not showing up? They haven't all been fixed over night have they? Fingers crossed. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lenard Lindstrom Sent: Tuesday, June 10, 2008 5:12 AM To: pygame-users@seul.org Subject: Re: [pygame] Automated Builds I see 'The Spectacularly Adequate Automated Pygame Build Page' shows revision 1293 as passing all tests for Python 2.4 on Windows. Yet I get one error and four fails on the unit tests. The GL segfault is still there. The results are included as an attachment. This is using the installer from that page after uninstalling all previous Pygame versions. The error and fails are also present for my own build from a fresh SVN copy. I ran the tests on Windows 98. Lenard Lenard Lindstrom wrote: > Ah, so that error isn't just showing up on my computer. > > Lenard > > > Brian Fisher wrote: >> yeah, one of the unit tests crashes on windows, and it stops the builds. >> >> I haven't figure out a good way to deal with that yet. I think I need >> to implement a timeout on the guy that calls the unit tests. >> >> I haven't figured out why they crash yet. >> >> So why is there a segfault on the GL save? >> >> On Sun, Jun 8, 2008 at 11:54 PM, Nicholas Dudfield >> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: >> >> Brian, >> >> Just a quick note to let you know that the windows builds are >> lagging behind >> the osx. >> >> At time of writing; >> >> Most recent Automated build results: >> >> OSX: r1293 >> Windows: r1272 >> >> Is it possible the segmentation fault >> (pygame.image.save(gl_surface)) >> stopped the builds? >> >>