sadly, the test failures haven't all been fixed...
The problem with the automated build page was that it wasn't smart at
parsing test output (we never had so many failures before :)

It's smarter now:
http://thorbrian.com/pygame/builds.php

... looks like windows still has the gl screen save crash, all python
versions have the test_get_init and the test_subsurface_lock problems, and
python 2.4 has 2 color test failures and a mixer quit test failure.


On Mon, Jun 9, 2008 at 6:30 PM, Nicholas Dudfield <[EMAIL PROTECTED]>
wrote:

> The call to pygame.image.save(gl_surface) segfaults on windows(and only
> windows) for a reason unbeknownst to me. I wrapped it in an os.system()
> call
> in another process so hopefully it shouldn't crash the builds.
>
> So there are problems now with failing tests not showing up?
>
> They haven't all been fixed over night have they? Fingers crossed.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Lenard Lindstrom
> Sent: Tuesday, June 10, 2008 5:12 AM
> To: pygame-users@seul.org
> Subject: Re: [pygame] Automated Builds
>
> I see 'The Spectacularly Adequate Automated Pygame Build Page' shows
> revision 1293 as passing all tests for Python 2.4 on Windows. Yet I get one
> error and four fails on the unit tests. The GL segfault is still there. The
> results are included as an attachment. This is using the installer from
> that
> page after uninstalling all previous Pygame versions. The error and fails
> are also present for my own build from a fresh SVN copy. I ran the tests on
> Windows 98.
>
> Lenard
>
>
> Lenard Lindstrom wrote:
> > Ah, so that error isn't just showing up on my computer.
> >
> > Lenard
> >
> >
> > Brian Fisher wrote:
> >> yeah, one of the unit tests crashes on windows, and it stops the builds.
> >>
> >> I haven't figure out a good way to deal with that yet. I think I need
> >> to implement a timeout on the guy that calls the unit tests.
> >>
> >> I haven't figured out why they crash yet.
> >>
> >> So why is there a segfault on the GL save?
> >>
> >> On Sun, Jun 8, 2008 at 11:54 PM, Nicholas Dudfield
> >> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
> >>
> >>     Brian,
> >>
> >>     Just a quick note to let you know that the windows builds are
> >>     lagging behind
> >>     the osx.
> >>
> >>     At time of writing;
> >>
> >>            Most recent Automated build results:
> >>
> >>            OSX:            r1293
> >>            Windows:        r1272
> >>
> >>     Is it possible the segmentation fault
> >> (pygame.image.save(gl_surface))
> >>     stopped the builds?
> >>
> >>
>
>
>

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