sadly, the test failures haven't all been fixed... The problem with the automated build page was that it wasn't smart at parsing test output (we never had so many failures before :)
It's smarter now: http://thorbrian.com/pygame/builds.php ... looks like windows still has the gl screen save crash, all python versions have the test_get_init and the test_subsurface_lock problems, and python 2.4 has 2 color test failures and a mixer quit test failure. On Mon, Jun 9, 2008 at 6:30 PM, Nicholas Dudfield <[EMAIL PROTECTED]> wrote: > The call to pygame.image.save(gl_surface) segfaults on windows(and only > windows) for a reason unbeknownst to me. I wrapped it in an os.system() > call > in another process so hopefully it shouldn't crash the builds. > > So there are problems now with failing tests not showing up? > > They haven't all been fixed over night have they? Fingers crossed. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Lenard Lindstrom > Sent: Tuesday, June 10, 2008 5:12 AM > To: pygame-users@seul.org > Subject: Re: [pygame] Automated Builds > > I see 'The Spectacularly Adequate Automated Pygame Build Page' shows > revision 1293 as passing all tests for Python 2.4 on Windows. Yet I get one > error and four fails on the unit tests. The GL segfault is still there. The > results are included as an attachment. This is using the installer from > that > page after uninstalling all previous Pygame versions. The error and fails > are also present for my own build from a fresh SVN copy. I ran the tests on > Windows 98. > > Lenard > > > Lenard Lindstrom wrote: > > Ah, so that error isn't just showing up on my computer. > > > > Lenard > > > > > > Brian Fisher wrote: > >> yeah, one of the unit tests crashes on windows, and it stops the builds. > >> > >> I haven't figure out a good way to deal with that yet. I think I need > >> to implement a timeout on the guy that calls the unit tests. > >> > >> I haven't figured out why they crash yet. > >> > >> So why is there a segfault on the GL save? > >> > >> On Sun, Jun 8, 2008 at 11:54 PM, Nicholas Dudfield > >> <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote: > >> > >> Brian, > >> > >> Just a quick note to let you know that the windows builds are > >> lagging behind > >> the osx. > >> > >> At time of writing; > >> > >> Most recent Automated build results: > >> > >> OSX: r1293 > >> Windows: r1272 > >> > >> Is it possible the segmentation fault > >> (pygame.image.save(gl_surface)) > >> stopped the builds? > >> > >> > > >