I have tried both ways to open navigation console. I create some objects
and then click on "Navigation Information" tab. Then click on "Resume"
button to start time. Then click on "Navigate/Open Navigation Console"
button. A separate Pygame window does not appear. All I see is a fuzzy
circle and two small dots (My guess is they represent, Sun,Earth,Moon) on
the same screen as the Navigation Information UI screen. Also, once I have
clicked on the "Navigate/Open Navi..." button, the UI becomes unresponsive,
i.e. "Pause" button, tabs (Object Editor, etc.) stop working, and can't
resize or move the UI. I have to close the Python.exe console window, or
shut the program down in Task Manager in order to shut it down.
I have Windows Vista32, Pygame 1.8.0, latest wxPython, Python 2.5 and
PyOpengl
-etrek
----- Original Message -----
From: "Astan Chee" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, June 13, 2008 6:41 PM
Subject: Re: [pygame] my 3d planet game
I havent tested this in pygame 1.8.0. There are 2 ways of opening the
navigation console, via the menu and from the button. Both open a new
window (pygame window) with the 3D shape. While the console is open, you
cant interact with the main window. The new pygame window has to be closed
before normal interaction can be resumed (kinda mimicing the dialog modal
behaviour). The navigation console should have 2 minimaps on the bottom
right and left corner. Are this not appearing for you?
Cheers
etrek wrote:
Does this work with Pygame 1.8.0?
Is the Navagation Console supposed to be on the same screen as the
Navagation menu? Or is it supposed to open a new window (Pygame window)
with the 3D shapes? All I see is a fuzzy dark circle on the Navagation
menu page. The navagation keys, or clicking with mouse just causes the
circle to flicker.
Thanks,
etrek
----- Original Message ----- From: "Astan Chee" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, June 13, 2008 2:21 AM
Subject: Re: [pygame] my 3d planet game
Charlie Nolan wrote:
Looks good. A few notes:
* Mouse scroll down is equivalent to s (move back), not f (move up).
Thanks. Im not so good at manuals or documenting code.
* When dragging with RMB, the mechanics feel off. The mouse cursor
should stay on top of roughly the same bit of space as I drag it, not
have the space go zooming out past it.
I dont know how to do this in pygame. Is there an example somewhere of
how to do this?
* When time is paused, keys aren't repeating, so you can only turn by
mouse or by pounding the key like mad.
Ah, I didnt notice that. I'll fix it in the next version as well as a
text based manual. Let me know if its too confusing.
Thanks again
Astan
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