This is very unusual. Can you get a screenshot of this fuzzy circle and
two small dots? Maybe its the size of the pygame window not sizing
properly. Also, once you click on the "navigate/open navigation" button,
the pygame window behaves like a wxDialog, in that it becomes a child
window of the main UI and unless the child window is closed, interaction
with the parent is disabled. Anyway, I'll try and upgrade mine to pygame
1.8 and see if it still happens.
Thanks again
Cheers
etrek wrote:
I have tried both ways to open navigation console. I create some
objects and then click on "Navigation Information" tab. Then click on
"Resume" button to start time. Then click on "Navigate/Open
Navigation Console" button. A separate Pygame window does not
appear. All I see is a fuzzy circle and two small dots (My guess is
they represent, Sun,Earth,Moon) on the same screen as the Navigation
Information UI screen. Also, once I have clicked on the
"Navigate/Open Navi..." button, the UI becomes unresponsive, i.e.
"Pause" button, tabs (Object Editor, etc.) stop working, and can't
resize or move the UI. I have to close the Python.exe console window,
or shut the program down in Task Manager in order to shut it down.
I have Windows Vista32, Pygame 1.8.0, latest wxPython, Python 2.5 and
PyOpengl
-etrek
----- Original Message ----- From: "Astan Chee" <[EMAIL PROTECTED]>
To: <pygame-users@seul.org>
Sent: Friday, June 13, 2008 6:41 PM
Subject: Re: [pygame] my 3d planet game
I havent tested this in pygame 1.8.0. There are 2 ways of opening the
navigation console, via the menu and from the button. Both open a new
window (pygame window) with the 3D shape. While the console is open,
you cant interact with the main window. The new pygame window has to
be closed before normal interaction can be resumed (kinda mimicing
the dialog modal behaviour). The navigation console should have 2
minimaps on the bottom right and left corner. Are this not appearing
for you?
Cheers
etrek wrote:
Does this work with Pygame 1.8.0?
Is the Navagation Console supposed to be on the same screen as the
Navagation menu? Or is it supposed to open a new window (Pygame
window) with the 3D shapes? All I see is a fuzzy dark circle on the
Navagation menu page. The navagation keys, or clicking with mouse
just causes the circle to flicker.
Thanks,
etrek
----- Original Message ----- From: "Astan Chee" <[EMAIL PROTECTED]>
To: <pygame-users@seul.org>
Sent: Friday, June 13, 2008 2:21 AM
Subject: Re: [pygame] my 3d planet game
Charlie Nolan wrote:
Looks good. A few notes:
* Mouse scroll down is equivalent to s (move back), not f (move up).
Thanks. Im not so good at manuals or documenting code.
* When dragging with RMB, the mechanics feel off. The mouse cursor
should stay on top of roughly the same bit of space as I drag it, not
have the space go zooming out past it.
I dont know how to do this in pygame. Is there an example somewhere
of how to do this?
* When time is paused, keys aren't repeating, so you can only turn by
mouse or by pounding the key like mad.
Ah, I didnt notice that. I'll fix it in the next version as well as
a text based manual. Let me know if its too confusing.
Thanks again
Astan
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