A poster had asserted earlier on the list that OS X installation binaries
for pygame are lacking - I believe that the poster was misled by an
inaccurate comment on the downloads page (http://pygame.org/download.shtml):

"*pyobjc is needed for OSX 10.3 and 10.4, not 10.5"
*
I think the rationale for the comment on the download page was that the
system python (2.5) on Mac OS X has PyObjC 2.0 preinstalled - however as the
pygame installers target the user-installed framework builds of python,
there is no PyObjC available for pygame to use, if the user has not
installed one.

So in fact, pyobjc is required for all os x revisions for pygame, and I
believe the pyObjC installer on the pygame download page will suffice for
all 3 revisions as well.

So if the web page could be clarified, that would be great - but mostly I
wanted it to be clear what the expectation of the current Mac OS X support
for pygame is, so if people have a different experience or require something
different than what is provided, they can report it.



On Thu, Jul 31, 2008 at 4:09 PM, Brian Fisher <[EMAIL PROTECTED]>wrote:

> I'm curious, In what way is Pygame currently sorely lacking in OS X
> installation binaries?
>
> What would you like to be different about the binaries here:
> http://pygame.org/download.shtml
>
> The reason I ask is cause for me they all work perfectly fine, and if there
> was a problem I'd like to help fix it.
>
>
> On Thu, Jul 31, 2008 at 3:42 PM, Python Nutter <[EMAIL PROTECTED]>wrote:
>
>> solution. Pygame just has been sorely lacking in the OS X installation
>> binaries department and I don't want to send users through installing
>> a DVD worth of developer tools and compiling their own Pygame and
>> dependencies just so they can play my game.
>>
>>
>

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