hi, Where is this code you are using? I got a 404 with the link you posted in a previous message.
On Tue, Aug 12, 2008 at 3:56 PM, Python Nutter <[EMAIL PROTECTED]> wrote: > I look forward to a non PyObjC tied down version of Pygame on OS X. > > I have installed the old 1.4 PyObjC to get Pygame 1.8.1 running on OS X > 10.5.4. > > I decided to re-run the shadow test bench to compare all the libraries > including the newest Pygame: > > Note that all data files are the same (graphics and ogg file audio) > only difference is the api and python script loading and animating > (parallax scrolling + screen scrolling + audio decode and play). > > As a side note Pygame and SDL is a large install and PyObjC is 19 MB > on top of that. That is a quite hefty install compared to other > frameworks (i.e. Pyglet is around 6 and includes within that as an > optional dependency AVBIN to decode mp3 files, ogg files, video files, > etc. without it you just decode wav files etc.) > > Another warning deprecation error for Pygame on OS X and Python 2.5.2: > > 008-08-12 15:26:23.122 Python[2514:613] Warning once: This > application, or a library it uses, is using NSQuickDrawView, which has > been deprecated. Apps should cease use of QuickDraw and move to > Quartz. > > About 35 seconds to load the sprites and decode the ogg file and start > the Pygame window (system locked up with 100% cpu during > initialization). > > Test system: PPC G4 CPU, ATI RV280 GPU, 1 GB RAM, OS X 10.5.4, Python > Reference Framework 2.5.2, PyObjC 1.4, Pygame 1.8.1. (Bash#1: $top -o > cpu, Bash#2 (normal):$python shadow.py, Bash#2 (optimisation):$python > -O shadow.py > > Pygame version of the shadow test bench: > o Is using only 56% to 61% CPU use. > o Running Pygame with python optimizations turned on did not show > noticeable decrease in CPU use > o Animations on the system includes minor stuttering which is still > playable but will show an end product running on this system using the > above API as being less polished looking. > o Audio decoding is flawless, but then again unlike Linux, on the Mac, > the OpenAL sound layer is well written and actually works. > > Pyglet 1.1 version of the shadow test bench: > o Is using 18% only CPU use. > o Running Pyglet with python optimizations turned on did not show > noticeable decrease in CPU use (however, interestingly on the new > Intel Core 2 Duo CPUs, it does - but then the initial CPU utilisation > is higher at 46% on the Intel CPU and nVidia 8600 GPU equipped > machine). > o Animations on the system includes minor stuttering which is still > playable but will show an end product running on this system using the > above API as being less polished looking. > o Audio decoding is flawless, but then again unlike Linux, on the Mac, > the OpenAL sound layer is well written and actually works. > > Pyglet 1.1 + Rabbyt 0.8.1 version of the same shadow test bench: > o Is only using is taking 6-7% CPU use with a spike to 18% for a > fraction of a second during the beginning of the full screen scroll > with a then immediate drop back down to 6-7% CPU use. > o Running Pyglet+Rabbyt with python optimizations turned on did not > show noticeable decrease in the initial CPU utilisation. > o Animations are silky smooth and fast with non perceptible stuttering > in the scrolling sprites > o Audio decoding is flawless, but again thats being done by Pyglet > with Rabbyt handling just the sprite animations. > o Rabbyt is only a 285KB addon egg to distribute with a game along > with Pyglet + AVBIN at 6MB. Also the clear winner for performance + > distribution size. > > > I'll have to get motivated an make a complete test bench archive with > all version for anyone to test on any processor + GPU + Operating > system. > > I already tested on Linux: > Linux Kernel 2.6.22-15-generic > Gnome 2.20.1 > Intel Celeron M processor 1.4GHz > 512MB Ram > Intel 915M GPU > > As to be expected the audio is horrendous on most of the Linux distros > due to broken OpenAL implementations and if you use ALSA, it is also > broken. You are SOL to get good audio and 3d positioning working on > the majority of distros if your end users are using Linux. > > Cheers, > PN > > > 2008/8/11 René Dudfield <[EMAIL PROTECTED]>: >> hi, >> >> cool, I've changed the wording on the download page. >> >> >> here's some things we could do to improve pygame on OSX: >> - remove the dependency on pyobjc by rewriting those parts in C/objc. >> - make a binary installation of pyobjc 2.0 available for python.org python. >> - make a pygame binary for the system python on 10.5. >> - make it work for older versions of OSX. (by removing dependency on >> pyobjc). >> >> Mainly I think removing the use of pyobjc, and making a binary for the >> 10.5 system python would be nice for >> >> Also perhaps changing the way SDL is packaged. So it uses the SDL >> dlls inside the python directory. So that people could just download >> a .zip that they put where ever they want... (like in their games >> directory). >> >> >> >> >> On Mon, Aug 11, 2008 at 5:22 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: >>> A poster had asserted earlier on the list that OS X installation binaries >>> for pygame are lacking - I believe that the poster was misled by an >>> inaccurate comment on the downloads page (http://pygame.org/download.shtml): >>> >>> "pyobjc is needed for OSX 10.3 and 10.4, not 10.5" >>> >>> I think the rationale for the comment on the download page was that the >>> system python (2.5) on Mac OS X has PyObjC 2.0 preinstalled - however as the >>> pygame installers target the user-installed framework builds of python, >>> there is no PyObjC available for pygame to use, if the user has not >>> installed one. >>> >>> So in fact, pyobjc is required for all os x revisions for pygame, and I >>> believe the pyObjC installer on the pygame download page will suffice for >>> all 3 revisions as well. >>> >>> So if the web page could be clarified, that would be great - but mostly I >>> wanted it to be clear what the expectation of the current Mac OS X support >>> for pygame is, so if people have a different experience or require something >>> different than what is provided, they can report it. >>> >>> >>> >>> On Thu, Jul 31, 2008 at 4:09 PM, Brian Fisher <[EMAIL PROTECTED]> >>> wrote: >>>> >>>> I'm curious, In what way is Pygame currently sorely lacking in OS X >>>> installation binaries? >>>> >>>> What would you like to be different about the binaries here: >>>> http://pygame.org/download.shtml >>>> >>>> The reason I ask is cause for me they all work perfectly fine, and if >>>> there was a problem I'd like to help fix it. >>>> >>>> >>>> On Thu, Jul 31, 2008 at 3:42 PM, Python Nutter <[EMAIL PROTECTED]> >>>> wrote: >>>>> >>>>> solution. Pygame just has been sorely lacking in the OS X installation >>>>> binaries department and I don't want to send users through installing >>>>> a DVD worth of developer tools and compiling their own Pygame and >>>>> dependencies just so they can play my game. >>>>> >>>> >>> >>> >> >