pygame.threads.tmap !!! Using it doesn't speed up the load in any way that I can notice on my single core machine - but that's still a very cool function, cause rolling your own "load in threads" would be a bit difficult... so why isn't it documented anywhere on pygame.org?
On Tue, Aug 12, 2008 at 2:56 AM, René Dudfield <[EMAIL PROTECTED]> wrote: > > threads to load. Pygame can use multiple cpus to decode images... to > > speed up loading. > >> > > >