pygame.threads.tmap !!!

Using it doesn't speed up the load in any way that I can notice on my single
core machine - but that's still a very cool function, cause rolling your own
"load in threads" would be a bit difficult...  so why isn't it documented
anywhere on pygame.org?

On Tue, Aug 12, 2008 at 2:56 AM, René Dudfield <[EMAIL PROTECTED]> wrote:

> > threads to load.  Pygame can use multiple cpus to decode images... to
> > speed up loading.
> >>
> >
>

Reply via email to