[EMAIL PROTECTED] wrote:
you could e.g. split the screen into "sky" and "sea", being two different worlds. If the body reaches a certain point, you could remove it from "sea" and add it to "sky"
This wouldn't simulate floating on the surface very well, though. The body should reach equilibrium when some proportion of it is under the water, but with this scheme it would oscillate endlessly between the sky and water. -- Greg