I'd love a 2000fps monitor. hehe
On Fri, Aug 22, 2008 at 9:06 AM, Greg Ewing <[EMAIL PROTECTED]> wrote: > René Dudfield wrote: > >> I'd guess lack of precision in the timing, or the time slice the OS >> gives your process. > > Another possibility is that pygame.display.flip() > is waiting for a vertical retrace, thus limiting > the frame rate to the refresh rate of your monitor. > > What happens if you just run the timing loop > without the drawing? > > -- > Greg >
